Implement 'override' plugin support

This commit is contained in:
Jeremy Rimpo
2023-09-05 13:25:00 -05:00
parent 923d600bc0
commit b99a5115cb
2 changed files with 7 additions and 1 deletions
+6 -1
View File
@@ -89,6 +89,10 @@ namespace mo2::python {
{
PYBIND11_OVERRIDE_PURE(bool, GamePlugins, lightPluginsAreSupported, );
}
bool overridePluginsAreSupported() override
{
PYBIND11_OVERRIDE_PURE(bool, GamePlugins, overridePluginsAreSupported, );
}
};
class PyLocalSavegames : public LocalSavegames {
@@ -244,7 +248,8 @@ namespace mo2::python {
.def("writePluginLists", &GamePlugins::writePluginLists, "plugin_list"_a)
.def("readPluginLists", &GamePlugins::readPluginLists, "plugin_list"_a)
.def("getLoadOrder", &GamePlugins::getLoadOrder)
.def("lightPluginsAreSupported", &GamePlugins::lightPluginsAreSupported);
.def("lightPluginsAreSupported", &GamePlugins::lightPluginsAreSupported)
.def("overridePluginsAreSupported", &GamePlugins::overridePluginsAreSupported);
// LocalSavegames
+1
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@@ -66,6 +66,7 @@ namespace mo2::python {
.def("gameIcon", &IPluginGame::gameIcon)
.def("gameDirectory", &IPluginGame::gameDirectory)
.def("dataDirectory", &IPluginGame::dataDirectory)
.def("secondaryDataDirectories", &IPluginGame::secondaryDataDirectories)
.def("setGamePath", &IPluginGame::setGamePath, "path"_a)
.def("documentsDirectory", &IPluginGame::documentsDirectory)
.def("savesDirectory", &IPluginGame::savesDirectory)