Commit Graph
466 Commits
Author SHA1 Message Date
Mikaël Capelle 71dbb8c557 Refactoring of game features for better management. (#149)
* Refactoring following uibase change for game features.
* Switch to ruff for linting and formatting.
* Bump stubs to 2.5.1a0.
2024-06-09 12:25:46 +02:00
uwxanduwx 1fff6d441d Add support for Test Drive Unlimited 2 (#147)
* Add TDU2 Support

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Co-authored-by: uwx <uwx@users.noreply.github.com>
2024-04-13 10:00:35 +02:00
uwxanduwx 07a941ca87 Add Tony Hawk's Pro Skater 3, 4, Underground & Underground 2 Support (#145)
* Add THPS series support

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Co-authored-by: uwx <uwx@users.noreply.github.com>
2024-04-13 10:00:21 +02:00
uwxanduwx 78ced90313 Add support for Need for Speed: High Stakes (#148)
* Add support for Need for Speed: High Stakes

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Co-authored-by: uwx <uwx@users.noreply.github.com>
2024-04-12 11:14:17 +02:00
uwxanduwx 571b167a58 Add support for Test Drive Unlimited (#146)
* TDU Support

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Co-authored-by: uwx <uwx@users.noreply.github.com>
2024-04-12 11:13:50 +02:00
uwxanduwx f5a26fcfce Add Trackmania United Forever support (#144)
* Support Trackmania United Forever

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Co-authored-by: uwx <uwx@users.noreply.github.com>
2024-04-12 11:13:12 +02:00
Zash 5e21de8f24 Cyberpunk fixes for 2.5 (#141)
* Fix GOG rewards not loading, skipStartScreen=False

See https://github.com/maximegmd/CyberEngineTweaks/issues/663

* Add Cyberpunk setting reverse_archive_load_order and reverse_redmod_load_order

True = load last mod (highest prio) first, which wins a conflict in Cyberpunk.
By default (False), first one (lowest prio) is loaded first
(not reversed in archive/pc/mod/modlist.txt).

Makes fix #132 optional for backwards compatibility.
2024-04-12 10:44:07 +02:00
Zash 975506fab5 Fix for Subnautica 2.0 (#140)
* Fix subnautica starting in VR mode by default (adding seperate exe)
* Fix Subnautica 2.0, QMods deprecated
* Add use_qmods setting: Install */.dll mods in legacy QMods folder, instead of BepInEx/plugins (default).
* Version bump: Subnautica [Below Zero] v2.2
2024-03-15 16:52:53 +01:00
Zash 4ecc67b853 Fixes for Valheim (#143)
* Fix Jotunn mod install
* Fix Valheim Bepinex install: +changelog.txt
2024-03-14 08:22:16 +01:00
Zash a77bc08328 Fix move regex (re.I) in BasicModDataChecker (#142) 2024-03-14 08:21:39 +01:00
Nigel McKernan 5e8a21be7c Add The Witcher 2 support. 2024-02-13 09:15:21 +01:00
Mikaël Capelle bffe41fe6f Bump dev dependencies and re-apply black. (#138) 2024-02-13 08:55:04 +01:00
Zash 289ee96980 Fix Cyberpunk reversed mod priority for archive and redmod (#132) 2024-02-13 08:35:59 +01:00
Trevor Paley 12d0bea2eb Add Final Fantasy VII Remake support (#134) 2024-02-13 08:35:37 +01:00
bingmapsts 83e011e553 F1 23 plugin (#135) 2024-02-13 08:35:01 +01:00
Martin Rudat 05b6097872 Add support for Dungeon Siege (#136) 2024-02-13 08:34:51 +01:00
Zash d3997afdd2 Fix cyberpunk cache file sync after game update (#137) 2024-02-13 08:34:35 +01:00
AkiraJkr 47fc5744b0 Add METAL GEAR SOLID 2 and 3 (Master Collection ver) support. (#133)
* Add METAL GEAR SOLID 2: Sons of Liberty support.
* Add METAL GEAR SOLID 3: Snake Eater Support.
2024-01-28 19:21:37 +01:00
Ryan Young ed34be3a54 Add documentation and dx12 executable for Train Simulator Classic (#128) 2023-12-29 11:17:18 +01:00
Jeroen Ruigrok van der Werven 8b37414f9f Fix ElementTree future warning (#130) 2023-12-29 11:16:20 +01:00
FalseIlyu 364311023e Fixes for Black & White 2 plugins (#131)
* Use BasicSaveGameInfo preview
* Remove inheritance from interface
2023-12-29 10:31:33 +01:00
Jeremy Rimpo 4d7a7cc280 Merge pull request #127 from ZashIn/cyberpunk-fix-game-update
Cyberpunk fix game update
2023-11-16 23:07:16 -06:00
Zash 60366155c7 Bump cyberpunk plugin version 2.2.3 2023-11-14 18:17:35 +01:00
Zash 94e43f8519 Add setting clear_cache_after_game_update 2023-11-14 18:15:14 +01:00
Zash dbcbd91f94 Fix game updates: clear overwrite/r6/cache 2023-11-14 18:14:37 +01:00