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Update libloadorder to v11.1.0
This fixes loading a load order where loadorder.txt is encoded in Windows-1252.
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-1
@@ -100,7 +100,7 @@ set(LIBGIT2_LIBRARIES "${BINARY_DIR}/${CMAKE_CFG_INTDIR}/${CMAKE_STATIC_LIBRARY_
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ExternalProject_Add(libloadorder
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PREFIX "external"
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URL "https://github.com/WrinklyNinja/libloadorder/archive/11.0.2.tar.gz"
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URL "https://github.com/WrinklyNinja/libloadorder/archive/11.1.0.tar.gz"
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CONFIGURE_COMMAND ""
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BUILD_IN_SOURCE 1
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BUILD_COMMAND cargo build --release --all --all-features --target ${RUST_TARGET}
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@@ -166,6 +166,7 @@ TEST_P(GameInterfaceTest, sortPluginsShouldSucceedIfPassedValidArguments) {
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pluginsToSort.push_back(blankEsl);
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}
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handle_->LoadCurrentLoadOrderState();
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std::vector<std::string> actualOrder = handle_->SortPlugins(pluginsToSort);
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EXPECT_EQ(expectedOrder, actualOrder);
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@@ -74,6 +74,7 @@ protected:
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}
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game_.IdentifyMainMasterFile(masterFile);
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game_.LoadCurrentLoadOrderState();
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game_.LoadPlugins(plugins, headersOnly);
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}
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