Update libloadorder to v11.1.0

This fixes loading a load order where loadorder.txt is encoded in
Windows-1252.
This commit is contained in:
Oliver Hamlet
2018-04-02 14:09:07 +01:00
parent 13b4199a2d
commit f796a581c4
3 changed files with 3 additions and 1 deletions
+1 -1
View File
@@ -100,7 +100,7 @@ set(LIBGIT2_LIBRARIES "${BINARY_DIR}/${CMAKE_CFG_INTDIR}/${CMAKE_STATIC_LIBRARY_
ExternalProject_Add(libloadorder
PREFIX "external"
URL "https://github.com/WrinklyNinja/libloadorder/archive/11.0.2.tar.gz"
URL "https://github.com/WrinklyNinja/libloadorder/archive/11.1.0.tar.gz"
CONFIGURE_COMMAND ""
BUILD_IN_SOURCE 1
BUILD_COMMAND cargo build --release --all --all-features --target ${RUST_TARGET}
@@ -166,6 +166,7 @@ TEST_P(GameInterfaceTest, sortPluginsShouldSucceedIfPassedValidArguments) {
pluginsToSort.push_back(blankEsl);
}
handle_->LoadCurrentLoadOrderState();
std::vector<std::string> actualOrder = handle_->SortPlugins(pluginsToSort);
EXPECT_EQ(expectedOrder, actualOrder);
@@ -74,6 +74,7 @@ protected:
}
game_.IdentifyMainMasterFile(masterFile);
game_.LoadCurrentLoadOrderState();
game_.LoadPlugins(plugins, headersOnly);
}