Don't load current load order state when loading plugins

Loading the load order can fail, and it should be possible to handle it
client-side but continue loading plugins.
This commit is contained in:
Oliver Hamlet
2018-04-02 13:12:07 +01:00
parent 74ab42d60f
commit 13b4199a2d
2 changed files with 1 additions and 2 deletions
+1 -1
View File
@@ -63,7 +63,7 @@ public:
/**
* @brief Parses plugins and loads their data.
* @details Any previously-loaded plugin data is discarded when this function
* is called. This function also loads the current load order state.
* is called.
* @param plugins
* The filenames of the plugins to load.
* @param loadHeadersOnly
-1
View File
@@ -151,7 +151,6 @@ void Game::LoadPlugins(const std::vector<std::string>& plugins,
// Clear the existing plugin cache.
cache_->ClearCachedPlugins();
loadOrderHandler_->LoadCurrentState();
// Load the plugins.
if (logger) {