Switch default masterlist branch to v0.10

This commit is contained in:
Oliver Hamlet
2016-08-06 17:13:35 +01:00
parent d9c9151360
commit ac7a7cf354
2 changed files with 6 additions and 5 deletions
+1
View File
@@ -38,6 +38,7 @@ namespace loot {
const std::set<std::string> LootSettings::oldDefaultBranches({
"master",
"v0.7",
"v0.8",
});
LootSettings::WindowPosition::WindowPosition() : top(0), bottom(0), left(0), right(0) {}
+5 -5
View File
@@ -44,35 +44,35 @@ GameSettings::GameSettings(const GameType gameCode, const std::string& folder) :
lootFolderName_ = "Oblivion";
masterFile_ = "Oblivion.esm";
repositoryURL_ = "https://github.com/loot/oblivion.git";
repositoryBranch_ = "v0.8";
repositoryBranch_ = "v0.10";
} else if (Type() == GameType::tes5) {
name_ = "TES V: Skyrim";
registryKey_ = "Software\\Bethesda Softworks\\Skyrim\\Installed Path";
lootFolderName_ = "Skyrim";
masterFile_ = "Skyrim.esm";
repositoryURL_ = "https://github.com/loot/skyrim.git";
repositoryBranch_ = "v0.8";
repositoryBranch_ = "v0.10";
} else if (Type() == GameType::fo3) {
name_ = "Fallout 3";
registryKey_ = "Software\\Bethesda Softworks\\Fallout3\\Installed Path";
lootFolderName_ = "Fallout3";
masterFile_ = "Fallout3.esm";
repositoryURL_ = "https://github.com/loot/fallout3.git";
repositoryBranch_ = "v0.8";
repositoryBranch_ = "v0.10";
} else if (Type() == GameType::fonv) {
name_ = "Fallout: New Vegas";
registryKey_ = "Software\\Bethesda Softworks\\FalloutNV\\Installed Path";
lootFolderName_ = "FalloutNV";
masterFile_ = "FalloutNV.esm";
repositoryURL_ = "https://github.com/loot/falloutnv.git";
repositoryBranch_ = "v0.8";
repositoryBranch_ = "v0.10";
} else if (Type() == GameType::fo4) {
name_ = "Fallout 4";
registryKey_ = "Software\\Bethesda Softworks\\Fallout4\\Installed Path";
lootFolderName_ = "Fallout4";
masterFile_ = "Fallout4.esm";
repositoryURL_ = "https://github.com/loot/fallout4.git";
repositoryBranch_ = "v0.8";
repositoryBranch_ = "v0.10";
}
if (!folder.empty())