mirror of
https://github.com/loot/libloot.git
synced 2026-07-27 14:16:01 -07:00
Switch default masterlist branch to v0.10
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@@ -38,6 +38,7 @@ namespace loot {
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const std::set<std::string> LootSettings::oldDefaultBranches({
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"master",
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"v0.7",
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"v0.8",
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});
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LootSettings::WindowPosition::WindowPosition() : top(0), bottom(0), left(0), right(0) {}
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@@ -44,35 +44,35 @@ GameSettings::GameSettings(const GameType gameCode, const std::string& folder) :
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lootFolderName_ = "Oblivion";
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masterFile_ = "Oblivion.esm";
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repositoryURL_ = "https://github.com/loot/oblivion.git";
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repositoryBranch_ = "v0.8";
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repositoryBranch_ = "v0.10";
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} else if (Type() == GameType::tes5) {
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name_ = "TES V: Skyrim";
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registryKey_ = "Software\\Bethesda Softworks\\Skyrim\\Installed Path";
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lootFolderName_ = "Skyrim";
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masterFile_ = "Skyrim.esm";
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repositoryURL_ = "https://github.com/loot/skyrim.git";
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repositoryBranch_ = "v0.8";
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repositoryBranch_ = "v0.10";
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} else if (Type() == GameType::fo3) {
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name_ = "Fallout 3";
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registryKey_ = "Software\\Bethesda Softworks\\Fallout3\\Installed Path";
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lootFolderName_ = "Fallout3";
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masterFile_ = "Fallout3.esm";
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repositoryURL_ = "https://github.com/loot/fallout3.git";
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repositoryBranch_ = "v0.8";
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repositoryBranch_ = "v0.10";
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} else if (Type() == GameType::fonv) {
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name_ = "Fallout: New Vegas";
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registryKey_ = "Software\\Bethesda Softworks\\FalloutNV\\Installed Path";
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lootFolderName_ = "FalloutNV";
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masterFile_ = "FalloutNV.esm";
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repositoryURL_ = "https://github.com/loot/falloutnv.git";
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repositoryBranch_ = "v0.8";
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repositoryBranch_ = "v0.10";
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} else if (Type() == GameType::fo4) {
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name_ = "Fallout 4";
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registryKey_ = "Software\\Bethesda Softworks\\Fallout4\\Installed Path";
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lootFolderName_ = "Fallout4";
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masterFile_ = "Fallout4.esm";
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repositoryURL_ = "https://github.com/loot/fallout4.git";
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repositoryBranch_ = "v0.8";
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repositoryBranch_ = "v0.10";
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}
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if (!folder.empty())
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