diff --git a/src/backend/app/loot_settings.cpp b/src/backend/app/loot_settings.cpp index 0ecf67d8..5e993d9d 100644 --- a/src/backend/app/loot_settings.cpp +++ b/src/backend/app/loot_settings.cpp @@ -38,6 +38,7 @@ namespace loot { const std::set LootSettings::oldDefaultBranches({ "master", "v0.7", + "v0.8", }); LootSettings::WindowPosition::WindowPosition() : top(0), bottom(0), left(0), right(0) {} diff --git a/src/backend/game/game_settings.cpp b/src/backend/game/game_settings.cpp index a0cf40db..d9555a7f 100644 --- a/src/backend/game/game_settings.cpp +++ b/src/backend/game/game_settings.cpp @@ -44,35 +44,35 @@ GameSettings::GameSettings(const GameType gameCode, const std::string& folder) : lootFolderName_ = "Oblivion"; masterFile_ = "Oblivion.esm"; repositoryURL_ = "https://github.com/loot/oblivion.git"; - repositoryBranch_ = "v0.8"; + repositoryBranch_ = "v0.10"; } else if (Type() == GameType::tes5) { name_ = "TES V: Skyrim"; registryKey_ = "Software\\Bethesda Softworks\\Skyrim\\Installed Path"; lootFolderName_ = "Skyrim"; masterFile_ = "Skyrim.esm"; repositoryURL_ = "https://github.com/loot/skyrim.git"; - repositoryBranch_ = "v0.8"; + repositoryBranch_ = "v0.10"; } else if (Type() == GameType::fo3) { name_ = "Fallout 3"; registryKey_ = "Software\\Bethesda Softworks\\Fallout3\\Installed Path"; lootFolderName_ = "Fallout3"; masterFile_ = "Fallout3.esm"; repositoryURL_ = "https://github.com/loot/fallout3.git"; - repositoryBranch_ = "v0.8"; + repositoryBranch_ = "v0.10"; } else if (Type() == GameType::fonv) { name_ = "Fallout: New Vegas"; registryKey_ = "Software\\Bethesda Softworks\\FalloutNV\\Installed Path"; lootFolderName_ = "FalloutNV"; masterFile_ = "FalloutNV.esm"; repositoryURL_ = "https://github.com/loot/falloutnv.git"; - repositoryBranch_ = "v0.8"; + repositoryBranch_ = "v0.10"; } else if (Type() == GameType::fo4) { name_ = "Fallout 4"; registryKey_ = "Software\\Bethesda Softworks\\Fallout4\\Installed Path"; lootFolderName_ = "Fallout4"; masterFile_ = "Fallout4.esm"; repositoryURL_ = "https://github.com/loot/fallout4.git"; - repositoryBranch_ = "v0.8"; + repositoryBranch_ = "v0.10"; } if (!folder.empty())