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https://github.com/loot/libloot.git
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Minor improvement to debug message.
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@@ -815,7 +815,6 @@ namespace loot {
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}
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//Also check install validity.
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BOOST_LOG_TRIVIAL(trace) << "Checking that the current install is valid according to this plugin's data.";
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graph[v].CheckInstallValidity(*this);
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}
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@@ -870,6 +870,7 @@ namespace loot {
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}
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bool Plugin::CheckInstallValidity(const Game& game) {
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BOOST_LOG_TRIVIAL(trace) << "Checking that the current install is valid according to " << _name << "'s data.";
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unsigned int messageType;
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if (game.IsActive(name))
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messageType = loot::Message::error;
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@@ -965,7 +965,6 @@ namespace loot {
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}
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//Also check install validity.
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BOOST_LOG_TRIVIAL(trace) << "Checking that the current install is valid according to this plugin's data.";
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bool isDirty = tempPlugin.CheckInstallValidity(g_app_state.CurrentGame());
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// Now add to pluginNode.
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