diff --git a/src/backend/game.cpp b/src/backend/game.cpp index 43f916cd..9da86e53 100644 --- a/src/backend/game.cpp +++ b/src/backend/game.cpp @@ -815,7 +815,6 @@ namespace loot { } //Also check install validity. - BOOST_LOG_TRIVIAL(trace) << "Checking that the current install is valid according to this plugin's data."; graph[v].CheckInstallValidity(*this); } diff --git a/src/backend/metadata.cpp b/src/backend/metadata.cpp index 7fe04db2..b97ea255 100644 --- a/src/backend/metadata.cpp +++ b/src/backend/metadata.cpp @@ -870,6 +870,7 @@ namespace loot { } bool Plugin::CheckInstallValidity(const Game& game) { + BOOST_LOG_TRIVIAL(trace) << "Checking that the current install is valid according to " << _name << "'s data."; unsigned int messageType; if (game.IsActive(name)) messageType = loot::Message::error; diff --git a/src/gui/handler.cpp b/src/gui/handler.cpp index 738b1eaf..b1c0a3cb 100644 --- a/src/gui/handler.cpp +++ b/src/gui/handler.cpp @@ -965,7 +965,6 @@ namespace loot { } //Also check install validity. - BOOST_LOG_TRIVIAL(trace) << "Checking that the current install is valid according to this plugin's data."; bool isDirty = tempPlugin.CheckInstallValidity(g_app_state.CurrentGame()); // Now add to pluginNode.