Don't need to bundle d3dcompiler_43.dll.

As it's only used for CEF's Windows XP support, but LOOT doesn't support
Windows XP.
This commit is contained in:
Oliver Hamlet
2015-02-01 00:48:15 +00:00
parent 28ea1649cb
commit 6eb765ff0f
3 changed files with 1 additions and 4 deletions
+1 -1
View File
@@ -267,7 +267,7 @@ add_custom_command(
)
# Copy CEF DLLs.
FOREACH(cef_dll d3dcompiler_43.dll d3dcompiler_46.dll libEGL.dll libGLESv2.dll libcef.dll wow_helper.exe)
FOREACH(cef_dll d3dcompiler_46.dll libEGL.dll libGLESv2.dll libcef.dll wow_helper.exe)
add_custom_command(TARGET LOOT POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/${CEF_ROOT}/$<CONFIGURATION>/${cef_dll}"
-1
View File
@@ -113,7 +113,6 @@ def createAppArchive(archive_path):
# Now copy everything into the temporary folder.
# LOOT executable and CEF files.
shutil.copy( os.path.join('..', 'build', 'Release', 'LOOT.exe'), temp_path )
shutil.copy( os.path.join('..', 'build', 'Release', 'd3dcompiler_43.dll'), temp_path )
shutil.copy( os.path.join('..', 'build', 'Release', 'd3dcompiler_46.dll'), temp_path )
shutil.copy( os.path.join('..', 'build', 'Release', 'libEGL.dll'), temp_path )
shutil.copy( os.path.join('..', 'build', 'Release', 'libGLESv2.dll'), temp_path )
-2
View File
@@ -324,7 +324,6 @@ FunctionEnd
;Install executable.
SetOutPath "$INSTDIR"
File "..\build\Release\LOOT.exe"
File "..\build\Release\d3dcompiler_43.dll"
File "..\build\Release\d3dcompiler_46.dll"
File "..\build\Release\libEGL.dll"
File "..\build\Release\libGLESv2.dll"
@@ -482,7 +481,6 @@ FunctionEnd
;Remove main executables.
Delete "$INSTDIR\LOOT.exe"
Delete "$INSTDIR\d3dcompiler_43.dll"
Delete "$INSTDIR\d3dcompiler_46.dll"
Delete "$INSTDIR\libEGL.dll"
Delete "$INSTDIR\libGLESv2.dll"