Move GameType header to API includes folder

It'll be used by the C++ API.
This commit is contained in:
Oliver Hamlet
2016-08-24 07:48:37 +01:00
parent e14625d821
commit 6911c7edc2
4 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -195,7 +195,6 @@ set (LOOT_HEADERS "${CMAKE_SOURCE_DIR}/src/backend/app/loot_paths.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/game.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/game_cache.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/game_settings.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/game_type.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/load_order_handler.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata_list.h"
"${CMAKE_SOURCE_DIR}/src/backend/masterlist.h"
@@ -208,6 +207,7 @@ set (LOOT_HEADERS "${CMAKE_SOURCE_DIR}/src/backend/app/loot_paths.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/version.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/yaml_set_helpers.h"
"${CMAKE_SOURCE_DIR}/src/backend/error.h"
"${CMAKE_SOURCE_DIR}/include/loot/game_type.h"
"${CMAKE_SOURCE_DIR}/include/loot/message_type.h")
set (LOOT_GUI_SRC "${CMAKE_SOURCE_DIR}/src/gui/main.cpp"
@@ -22,8 +22,8 @@ along with LOOT. If not, see
<https://www.gnu.org/licenses/>.
*/
#ifndef LOOT_BACKEND_GAME_GAME_TYPE
#define LOOT_BACKEND_GAME_GAME_TYPE
#ifndef LOOT_GAME_TYPE
#define LOOT_GAME_TYPE
namespace loot {
enum struct GameType : unsigned int {
+1 -1
View File
@@ -32,7 +32,7 @@
#include <libespm/GameId.h>
#include <yaml-cpp/yaml.h>
#include "backend/game/game_type.h"
#include "loot/game_type.h"
namespace loot {
class GameSettings {
+1 -1
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@@ -25,7 +25,7 @@ along with LOOT. If not, see
#ifndef LOOT_TESTS_BACKEND_BASE_GAME_TEST
#define LOOT_TESTS_BACKEND_BASE_GAME_TEST
#include "backend/game/game_type.h"
#include "loot/game_type.h"
#include "tests/common_game_test_fixture.h"
namespace loot {