diff --git a/CMakeLists.txt b/CMakeLists.txt index fab66840..0f6be2a4 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -195,7 +195,6 @@ set (LOOT_HEADERS "${CMAKE_SOURCE_DIR}/src/backend/app/loot_paths.h" "${CMAKE_SOURCE_DIR}/src/backend/game/game.h" "${CMAKE_SOURCE_DIR}/src/backend/game/game_cache.h" "${CMAKE_SOURCE_DIR}/src/backend/game/game_settings.h" - "${CMAKE_SOURCE_DIR}/src/backend/game/game_type.h" "${CMAKE_SOURCE_DIR}/src/backend/game/load_order_handler.h" "${CMAKE_SOURCE_DIR}/src/backend/metadata_list.h" "${CMAKE_SOURCE_DIR}/src/backend/masterlist.h" @@ -208,6 +207,7 @@ set (LOOT_HEADERS "${CMAKE_SOURCE_DIR}/src/backend/app/loot_paths.h" "${CMAKE_SOURCE_DIR}/src/backend/helpers/version.h" "${CMAKE_SOURCE_DIR}/src/backend/helpers/yaml_set_helpers.h" "${CMAKE_SOURCE_DIR}/src/backend/error.h" + "${CMAKE_SOURCE_DIR}/include/loot/game_type.h" "${CMAKE_SOURCE_DIR}/include/loot/message_type.h") set (LOOT_GUI_SRC "${CMAKE_SOURCE_DIR}/src/gui/main.cpp" diff --git a/src/backend/game/game_type.h b/include/loot/game_type.h similarity index 92% rename from src/backend/game/game_type.h rename to include/loot/game_type.h index cf4172c9..c87314d4 100644 --- a/src/backend/game/game_type.h +++ b/include/loot/game_type.h @@ -22,8 +22,8 @@ along with LOOT. If not, see . */ -#ifndef LOOT_BACKEND_GAME_GAME_TYPE -#define LOOT_BACKEND_GAME_GAME_TYPE +#ifndef LOOT_GAME_TYPE +#define LOOT_GAME_TYPE namespace loot { enum struct GameType : unsigned int { diff --git a/src/backend/game/game_settings.h b/src/backend/game/game_settings.h index 97f2df4b..0c341921 100644 --- a/src/backend/game/game_settings.h +++ b/src/backend/game/game_settings.h @@ -32,7 +32,7 @@ #include #include -#include "backend/game/game_type.h" +#include "loot/game_type.h" namespace loot { class GameSettings { diff --git a/src/tests/backend/base_game_test.h b/src/tests/backend/base_game_test.h index 99e225b6..7d03112f 100644 --- a/src/tests/backend/base_game_test.h +++ b/src/tests/backend/base_game_test.h @@ -25,7 +25,7 @@ along with LOOT. If not, see #ifndef LOOT_TESTS_BACKEND_BASE_GAME_TEST #define LOOT_TESTS_BACKEND_BASE_GAME_TEST -#include "backend/game/game_type.h" +#include "loot/game_type.h" #include "tests/common_game_test_fixture.h" namespace loot {