diff --git a/CMakeLists.txt b/CMakeLists.txt
index fab66840..0f6be2a4 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -195,7 +195,6 @@ set (LOOT_HEADERS "${CMAKE_SOURCE_DIR}/src/backend/app/loot_paths.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/game.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/game_cache.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/game_settings.h"
- "${CMAKE_SOURCE_DIR}/src/backend/game/game_type.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/load_order_handler.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata_list.h"
"${CMAKE_SOURCE_DIR}/src/backend/masterlist.h"
@@ -208,6 +207,7 @@ set (LOOT_HEADERS "${CMAKE_SOURCE_DIR}/src/backend/app/loot_paths.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/version.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/yaml_set_helpers.h"
"${CMAKE_SOURCE_DIR}/src/backend/error.h"
+ "${CMAKE_SOURCE_DIR}/include/loot/game_type.h"
"${CMAKE_SOURCE_DIR}/include/loot/message_type.h")
set (LOOT_GUI_SRC "${CMAKE_SOURCE_DIR}/src/gui/main.cpp"
diff --git a/src/backend/game/game_type.h b/include/loot/game_type.h
similarity index 92%
rename from src/backend/game/game_type.h
rename to include/loot/game_type.h
index cf4172c9..c87314d4 100644
--- a/src/backend/game/game_type.h
+++ b/include/loot/game_type.h
@@ -22,8 +22,8 @@ along with LOOT. If not, see
.
*/
-#ifndef LOOT_BACKEND_GAME_GAME_TYPE
-#define LOOT_BACKEND_GAME_GAME_TYPE
+#ifndef LOOT_GAME_TYPE
+#define LOOT_GAME_TYPE
namespace loot {
enum struct GameType : unsigned int {
diff --git a/src/backend/game/game_settings.h b/src/backend/game/game_settings.h
index 97f2df4b..0c341921 100644
--- a/src/backend/game/game_settings.h
+++ b/src/backend/game/game_settings.h
@@ -32,7 +32,7 @@
#include
#include
-#include "backend/game/game_type.h"
+#include "loot/game_type.h"
namespace loot {
class GameSettings {
diff --git a/src/tests/backend/base_game_test.h b/src/tests/backend/base_game_test.h
index 99e225b6..7d03112f 100644
--- a/src/tests/backend/base_game_test.h
+++ b/src/tests/backend/base_game_test.h
@@ -25,7 +25,7 @@ along with LOOT. If not, see
#ifndef LOOT_TESTS_BACKEND_BASE_GAME_TEST
#define LOOT_TESTS_BACKEND_BASE_GAME_TEST
-#include "backend/game/game_type.h"
+#include "loot/game_type.h"
#include "tests/common_game_test_fixture.h"
namespace loot {