mirror of
https://github.com/loot/libloot.git
synced 2026-07-27 14:16:01 -07:00
Updated for libloadorder 6.
This commit is contained in:
+12
-12
@@ -245,13 +245,13 @@ namespace loot {
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size_t pluginArrSize;
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int ret;
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if (Id() == Game::tes4)
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ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str());
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ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str(), NULL);
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else if (Id() == Game::tes5)
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ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str());
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ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str(), NULL);
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else if (Id() == Game::fo3)
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ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str());
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ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str(), NULL);
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else if (Id() == Game::fonv)
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ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str());
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ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str(), NULL);
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if (ret != LIBLO_OK && ret != LIBLO_WARN_LO_MISMATCH) {
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const char * e = nullptr;
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@@ -326,13 +326,13 @@ namespace loot {
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int ret;
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if (Id() == Game::tes4)
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ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str());
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ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str(), NULL);
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else if (Id() == Game::tes5)
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ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str());
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ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str(), NULL);
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else if (Id() == Game::fo3)
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ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str());
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ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str(), NULL);
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else if (Id() == Game::fonv)
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ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str());
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ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str(), NULL);
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if (ret != LIBLO_OK && ret != LIBLO_WARN_LO_MISMATCH) {
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const char * e = nullptr;
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@@ -402,13 +402,13 @@ namespace loot {
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size_t pluginArrSize = 0;
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int ret;
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if (Id() == Game::tes4)
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ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str());
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ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str(), NULL);
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else if (Id() == Game::tes5)
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ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str());
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ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str(), NULL);
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else if (Id() == Game::fo3)
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ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str());
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ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str(), NULL);
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else if (Id() == Game::fonv)
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ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str());
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ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str(), NULL);
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if (ret != LIBLO_OK && ret != LIBLO_WARN_LO_MISMATCH) {
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const char * e = nullptr;
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