Updated for libloadorder 6.

This commit is contained in:
Oliver Hamlet
2014-12-20 20:05:47 +00:00
parent 759c4fe1f9
commit 40b98e3ae0
+12 -12
View File
@@ -245,13 +245,13 @@ namespace loot {
size_t pluginArrSize;
int ret;
if (Id() == Game::tes4)
ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str());
ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str(), NULL);
else if (Id() == Game::tes5)
ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str());
ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str(), NULL);
else if (Id() == Game::fo3)
ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str());
ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str(), NULL);
else if (Id() == Game::fonv)
ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str());
ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str(), NULL);
if (ret != LIBLO_OK && ret != LIBLO_WARN_LO_MISMATCH) {
const char * e = nullptr;
@@ -326,13 +326,13 @@ namespace loot {
int ret;
if (Id() == Game::tes4)
ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str());
ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str(), NULL);
else if (Id() == Game::tes5)
ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str());
ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str(), NULL);
else if (Id() == Game::fo3)
ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str());
ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str(), NULL);
else if (Id() == Game::fonv)
ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str());
ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str(), NULL);
if (ret != LIBLO_OK && ret != LIBLO_WARN_LO_MISMATCH) {
const char * e = nullptr;
@@ -402,13 +402,13 @@ namespace loot {
size_t pluginArrSize = 0;
int ret;
if (Id() == Game::tes4)
ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str());
ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str(), NULL);
else if (Id() == Game::tes5)
ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str());
ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str(), NULL);
else if (Id() == Game::fo3)
ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str());
ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str(), NULL);
else if (Id() == Game::fonv)
ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str());
ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str(), NULL);
if (ret != LIBLO_OK && ret != LIBLO_WARN_LO_MISMATCH) {
const char * e = nullptr;