diff --git a/src/backend/game.cpp b/src/backend/game.cpp index 9b981b42..79ec572f 100644 --- a/src/backend/game.cpp +++ b/src/backend/game.cpp @@ -245,13 +245,13 @@ namespace loot { size_t pluginArrSize; int ret; if (Id() == Game::tes4) - ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str()); + ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str(), NULL); else if (Id() == Game::tes5) - ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str()); + ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str(), NULL); else if (Id() == Game::fo3) - ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str()); + ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str(), NULL); else if (Id() == Game::fonv) - ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str()); + ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str(), NULL); if (ret != LIBLO_OK && ret != LIBLO_WARN_LO_MISMATCH) { const char * e = nullptr; @@ -326,13 +326,13 @@ namespace loot { int ret; if (Id() == Game::tes4) - ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str()); + ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str(), NULL); else if (Id() == Game::tes5) - ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str()); + ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str(), NULL); else if (Id() == Game::fo3) - ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str()); + ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str(), NULL); else if (Id() == Game::fonv) - ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str()); + ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str(), NULL); if (ret != LIBLO_OK && ret != LIBLO_WARN_LO_MISMATCH) { const char * e = nullptr; @@ -402,13 +402,13 @@ namespace loot { size_t pluginArrSize = 0; int ret; if (Id() == Game::tes4) - ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str()); + ret = lo_create_handle(&gh, LIBLO_GAME_TES4, gamePath.string().c_str(), NULL); else if (Id() == Game::tes5) - ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str()); + ret = lo_create_handle(&gh, LIBLO_GAME_TES5, gamePath.string().c_str(), NULL); else if (Id() == Game::fo3) - ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str()); + ret = lo_create_handle(&gh, LIBLO_GAME_FO3, gamePath.string().c_str(), NULL); else if (Id() == Game::fonv) - ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str()); + ret = lo_create_handle(&gh, LIBLO_GAME_FNV, gamePath.string().c_str(), NULL); if (ret != LIBLO_OK && ret != LIBLO_WARN_LO_MISMATCH) { const char * e = nullptr;