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Fixed en dash HTML, added more load order info.
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@@ -300,7 +300,7 @@ nav: 0
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<tr><td><code>priority</code><td>integer<td>✗<td>Modifies plugin position relative to others that change one or more of the same records, but which are otherwise unrelated (ie. neither plugin lists the other as a master, requirement, or in its <code>after</code> list). Plugins that don't change any of the same records are not compared, unless:
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<ul>
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<li>One of the plugins is a "dummy" plugin, containing only a header record.
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<li>One of the plugins has a priority greater than or equal to 1,000,000. In this case, only the modulo (ie. remainder when divided) with 1,000,000 is used when comparing plugin priority values &endash; the rest is only used to signify that the plugin should be compared against all others.
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<li>One of the plugins has a priority greater than or equal to 1,000,000. In this case, only the modulo (ie. remainder when divided) with 1,000,000 is used when comparing plugin priority values – the rest is only used to signify that the plugin should be compared against all others.
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</ul>
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<p>For example, <code>priority: 153000352</code> and <code>priority: 352</code> have equal values when compared, but a plugin with the first priority will be compared against all others, while a (non-dummy) plugin with the second priority will be compared against only those it conflicts with.
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<p>A plugin with a higher priority value will load after a plugin with a lower priority value. Value can be anything in the range <code>-2000000000</code> to <code>2000000000</code>, and if unspecified defaults to <code>0</code>.
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@@ -210,7 +210,7 @@ Clicking on a plugin in the list will display the editing panel, where its load
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<tr><td id="editingPriority">Priority<td>Modifies plugin position relative to others that change one or more of the same records, but which are otherwise unrelated (ie. neither plugin lists the other as a master, requirement, or in its "load after" list). Plugins that don't change any of the same records are not compared, unless:
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<ul>
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<li>One of the plugins is a "dummy" plugin, containing only a header record.
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<li>One of the plugins has a priority greater than or equal to 1,000,000. In this case, only the modulo (ie. remainder when divided) with 1,000,000 is used when comparing plugin priority values &endash; the rest is only used to signify that the plugin should be compared against all others.
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<li>One of the plugins has a priority greater than or equal to 1,000,000. In this case, only the modulo (ie. remainder when divided) with 1,000,000 is used when comparing plugin priority values – the rest is only used to signify that the plugin should be compared against all others.
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</ul>
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For example, priorities of 153,000,352 and 352 have equal values when compared, but a plugin with the first priority will be compared against all others, while a (non-dummy) plugin with the second priority will be compared against only those it conflicts with.
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<p>A plugin with a higher priority value will load after a plugin with a lower priority value. Plugins have a default priority of 0.
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@@ -413,6 +413,7 @@ A copy of the license is included in the file named "GNU FDL v1.3.txt".</blockqu
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<li>In Skyrim, if <code>Update.esm</code> is present, it is always loaded. It loads after all other master plugins, unless it has another position explicitly set.
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</ul>
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<p>A plugin's position in the load order is often displayed by mod managers as a hexadecimal number, from 00 to FE (0 to 255 in decimal). The plugin with position 00 loads first, and the plugin with position FE is loaded last. Hexadecimal numbers are used to display the load order positions of plugins because these numbers form the first two digits of the code that the game uses to reference the records that the plugin adds, so knowing the numbers allows modders and mod users to determine from which plugin a record is from.
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<p>In Oblivion, Fallout 3 and Fallout: New Vegas, load order is determined by plugin timestamps, and the plugins you have accessed are listed in <code>%LOCALAPPDATA%\<game>\plugins.txt</code>. As such, it's best to use a mod manager to create a backup of your load order. In Skyrim, the load order of active plugins is stored in <code>%LOCALAPPDATA%\<game>\plugins.txt</code>, and modding utilities generally use <code>%LOCALAPPDATA%\<game>\loadorder.txt</code> to store the load order of all plugins. This makes backing up your load order as easy as making copies of those two files.
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<h3 id="appendix-dirty">Dirty Edits, Mod Cleaning & CRCs</h3>
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<p>Dirty edits are often a side-effect of mod creation, and are often due to bugs in the utilities Bethesda has provided to create mods, rather than bad practice by mod authors. Dirty edits can cause a wide range of issues, including incorrect game settings, missing content, broken quests and crashing to desktop. The more dirty edits there are in a mod, and the more mods with dirty edits you use, the more likely you are to experience issues.
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