From 31922e8ddc60f02b8d41ca20b5a302c15f68a903 Mon Sep 17 00:00:00 2001 From: WrinklyNinja Date: Sun, 9 Mar 2014 09:09:03 +0000 Subject: [PATCH] Fixed en dash HTML, added more load order info. --- docs/LOOT Metadata Syntax.html | 2 +- docs/LOOT Readme.html | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/docs/LOOT Metadata Syntax.html b/docs/LOOT Metadata Syntax.html index 0a069f4c..2582cd61 100644 --- a/docs/LOOT Metadata Syntax.html +++ b/docs/LOOT Metadata Syntax.html @@ -300,7 +300,7 @@ nav: 0 priorityinteger✗Modifies plugin position relative to others that change one or more of the same records, but which are otherwise unrelated (ie. neither plugin lists the other as a master, requirement, or in its after list). Plugins that don't change any of the same records are not compared, unless:

For example, priority: 153000352 and priority: 352 have equal values when compared, but a plugin with the first priority will be compared against all others, while a (non-dummy) plugin with the second priority will be compared against only those it conflicts with.

A plugin with a higher priority value will load after a plugin with a lower priority value. Value can be anything in the range -2000000000 to 2000000000, and if unspecified defaults to 0. diff --git a/docs/LOOT Readme.html b/docs/LOOT Readme.html index 3ec8d191..ff4050b2 100644 --- a/docs/LOOT Readme.html +++ b/docs/LOOT Readme.html @@ -210,7 +210,7 @@ Clicking on a plugin in the list will display the editing panel, where its load PriorityModifies plugin position relative to others that change one or more of the same records, but which are otherwise unrelated (ie. neither plugin lists the other as a master, requirement, or in its "load after" list). Plugins that don't change any of the same records are not compared, unless:

For example, priorities of 153,000,352 and 352 have equal values when compared, but a plugin with the first priority will be compared against all others, while a (non-dummy) plugin with the second priority will be compared against only those it conflicts with.

A plugin with a higher priority value will load after a plugin with a lower priority value. Plugins have a default priority of 0. @@ -413,6 +413,7 @@ A copy of the license is included in the file named "GNU FDL v1.3.txt".In Skyrim, if Update.esm is present, it is always loaded. It loads after all other master plugins, unless it has another position explicitly set.

A plugin's position in the load order is often displayed by mod managers as a hexadecimal number, from 00 to FE (0 to 255 in decimal). The plugin with position 00 loads first, and the plugin with position FE is loaded last. Hexadecimal numbers are used to display the load order positions of plugins because these numbers form the first two digits of the code that the game uses to reference the records that the plugin adds, so knowing the numbers allows modders and mod users to determine from which plugin a record is from. +

In Oblivion, Fallout 3 and Fallout: New Vegas, load order is determined by plugin timestamps, and the plugins you have accessed are listed in %LOCALAPPDATA%\<game>\plugins.txt. As such, it's best to use a mod manager to create a backup of your load order. In Skyrim, the load order of active plugins is stored in %LOCALAPPDATA%\<game>\plugins.txt, and modding utilities generally use %LOCALAPPDATA%\<game>\loadorder.txt to store the load order of all plugins. This makes backing up your load order as easy as making copies of those two files.

Dirty Edits, Mod Cleaning & CRCs

Dirty edits are often a side-effect of mod creation, and are often due to bugs in the utilities Bethesda has provided to create mods, rather than bad practice by mod authors. Dirty edits can cause a wide range of issues, including incorrect game settings, missing content, broken quests and crashing to desktop. The more dirty edits there are in a mod, and the more mods with dirty edits you use, the more likely you are to experience issues.