Removed some old conflict filter code.

This commit is contained in:
WrinklyNinja
2014-08-23 17:31:00 +01:00
parent 72e0f17317
commit 16756b78cf
+3 -9
View File
@@ -46,13 +46,7 @@ function processCefError(err) {
var marked;
function saveFilterState(evt) {
var attr;
if (evt.currentTarget.type == 'checkbox') {
attr = 'checked';
} else {
attr = 'value';
}
if (evt.currentTarget[attr]) {
if (evt.currentTarget.checked) {
loot.settings.filters[evt.currentTarget.id] = true;
} else {
delete loot.settings.filters[evt.currentTarget.id];
@@ -62,7 +56,7 @@ function saveFilterState(evt) {
name: 'saveFilterState',
args: [
evt.currentTarget.id,
evt.currentTarget[attr]
evt.currentTarget.checked
]
});
@@ -300,7 +294,7 @@ function changeGame(evt) {
var elements = document.getElementById('filters').getElementsByTagName('input');
var activeFilters = [];
for (var i = 0; i < elements.length; ++i) {
if (elements[i].type == 'checkbox' && elements[i].checked) {
if (elements[i].checked) {
activeFilters.push(elements[i]);
elements[i].click();
}