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https://github.com/loot/libloot.git
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Removed some old conflict filter code.
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@@ -46,13 +46,7 @@ function processCefError(err) {
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var marked;
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function saveFilterState(evt) {
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var attr;
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if (evt.currentTarget.type == 'checkbox') {
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attr = 'checked';
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} else {
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attr = 'value';
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}
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if (evt.currentTarget[attr]) {
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if (evt.currentTarget.checked) {
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loot.settings.filters[evt.currentTarget.id] = true;
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} else {
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delete loot.settings.filters[evt.currentTarget.id];
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@@ -62,7 +56,7 @@ function saveFilterState(evt) {
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name: 'saveFilterState',
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args: [
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evt.currentTarget.id,
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evt.currentTarget[attr]
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evt.currentTarget.checked
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]
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});
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@@ -300,7 +294,7 @@ function changeGame(evt) {
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var elements = document.getElementById('filters').getElementsByTagName('input');
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var activeFilters = [];
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for (var i = 0; i < elements.length; ++i) {
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if (elements[i].type == 'checkbox' && elements[i].checked) {
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if (elements[i].checked) {
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activeFilters.push(elements[i]);
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elements[i].click();
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}
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