From 16756b78cfa48c344115d1228b48c39b05d25673 Mon Sep 17 00:00:00 2001 From: WrinklyNinja Date: Sat, 23 Aug 2014 17:31:00 +0100 Subject: [PATCH] Removed some old conflict filter code. --- resources/report/js/script.js | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/resources/report/js/script.js b/resources/report/js/script.js index 4d1d837c..510412d2 100644 --- a/resources/report/js/script.js +++ b/resources/report/js/script.js @@ -46,13 +46,7 @@ function processCefError(err) { var marked; function saveFilterState(evt) { - var attr; - if (evt.currentTarget.type == 'checkbox') { - attr = 'checked'; - } else { - attr = 'value'; - } - if (evt.currentTarget[attr]) { + if (evt.currentTarget.checked) { loot.settings.filters[evt.currentTarget.id] = true; } else { delete loot.settings.filters[evt.currentTarget.id]; @@ -62,7 +56,7 @@ function saveFilterState(evt) { name: 'saveFilterState', args: [ evt.currentTarget.id, - evt.currentTarget[attr] + evt.currentTarget.checked ] }); @@ -300,7 +294,7 @@ function changeGame(evt) { var elements = document.getElementById('filters').getElementsByTagName('input'); var activeFilters = []; for (var i = 0; i < elements.length; ++i) { - if (elements[i].type == 'checkbox' && elements[i].checked) { + if (elements[i].checked) { activeFilters.push(elements[i]); elements[i].click(); }