mirror of
https://github.com/loot/libloot-python.git
synced 2026-07-27 14:14:13 -07:00
Start to document API
This commit is contained in:
+3
-2
@@ -102,11 +102,12 @@ add_test(NAME test
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########################################
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install(TARGETS loot_api
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DESTINATION bin
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DESTINATION "."
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CONFIGURATIONS Release)
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install(FILES "${LOOT_API_EXTRACTED_PATH}/${LOOT_API_SHARED_LIBRARY}"
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DESTINATION bin
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"${CMAKE_SOURCE_DIR}/docs/README.md"
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DESTINATION "."
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CONFIGURATIONS Release)
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########################################
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@@ -2,6 +2,7 @@ LOOT API Python Module
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=======================
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[](https://ci.appveyor.com/project/WrinklyNinja/loot-api-python)
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[](http://loot-api-python.readthedocs.io/)
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A Python module that wraps the LOOT API, generated by [pybind11](https://github.com/pybind/pybind11).
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@@ -17,24 +18,12 @@ loot_api_python-<short revision ID>-win32.7z
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For example `loot_api_python-94de368-win32.7z` was built using the revision with shortened commit ID `94de368`.
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The build archives contain a `loot_api.pyd` and a `loot_api.dll`: see the usage section below on how to use them.
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## Documentation
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The documentation can be found online at [Read The Docs](http://loot-api-python.readthedocs.org/).
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## Build Instructions
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The module's build system uses [CMake](https://cmake.org/) and requires [Python](https://www.python.org) (tested with 2.7). Make sure they're installed, then run CMake, and build the generated solution file.
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Only Windows support has been tested, though Linux builds should also be possible.
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## Usage
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Copy the `loot_api.pyd` file that is built and the `loot_api.dll` file in the same directory to wherever you wish to import the module from, then:
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```
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>>> import loot_api
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>>> loot_api.is_compatible(0,9,0)
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True
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```
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The DLL requires the [Visual C++ 2015 Redistributable (x86)](https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe) to be installed.
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||||
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**Note:** The module is currently built against revision [e40624c](https://github.com/loot/loot/tree/e40624cf7498f69b9393a02572a1eaf31065df44) of the API, which is post-0.9.2 and pre-0.10.0, but uses the v0.10 metadata syntax (as specified at that revision, in case there are further changes before the v0.10 release).
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@@ -0,0 +1,14 @@
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LOOT API Python Wrapper
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=======================
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||||
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This archive contains a build of the LOOT API Python wrapper module and its corresponding 32-bit Windows build of the LOOT API.
|
||||
|
||||
The DLL requires the [MSVC 2015 x86 redistributable](https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe)
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to be installed.
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See the [online documentation](http://loot-api-python.readthedocs.org/) for more information.
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The library source code is available [on GitHub](https://github.com/loot/loot-api-python).
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---
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Copyright (C) 2013-2016 WrinklyNinja
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+351
@@ -0,0 +1,351 @@
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# -*- coding: utf-8 -*-
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#
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# LOOT API Python Module documentation build configuration file, created by
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# sphinx-quickstart on Mon Aug 15 07:11:32 2016.
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#
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# This file is execfile()d with the current directory set to its
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||||
# containing dir.
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||||
#
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||||
# Note that not all possible configuration values are present in this
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||||
# autogenerated file.
|
||||
#
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||||
# All configuration values have a default; values that are commented out
|
||||
# serve to show the default.
|
||||
|
||||
# If extensions (or modules to document with autodoc) are in another directory,
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# add these directories to sys.path here. If the directory is relative to the
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# documentation root, use os.path.abspath to make it absolute, like shown here.
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#
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# import os
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# import sys
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# sys.path.insert(0, os.path.abspath('.'))
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import os
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import sys
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sys.path.insert(0, os.path.abspath('../build/Release'))
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||||
# -- General configuration ------------------------------------------------
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||||
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# If your documentation needs a minimal Sphinx version, state it here.
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||||
#
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||||
# needs_sphinx = '1.0'
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||||
|
||||
# Add any Sphinx extension module names here, as strings. They can be
|
||||
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
|
||||
# ones.
|
||||
extensions = [
|
||||
'sphinx.ext.autodoc',
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||||
'sphinx.ext.intersphinx',
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||||
]
|
||||
|
||||
# Add any paths that contain templates here, relative to this directory.
|
||||
templates_path = ['_templates']
|
||||
|
||||
# The suffix(es) of source filenames.
|
||||
# You can specify multiple suffix as a list of string:
|
||||
#
|
||||
# source_suffix = ['.rst', '.md']
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||||
source_suffix = '.rst'
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||||
|
||||
# The encoding of source files.
|
||||
#
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# source_encoding = 'utf-8-sig'
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||||
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||||
# The master toctree document.
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master_doc = 'index'
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|
||||
# General information about the project.
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project = u'LOOT API Python Module'
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copyright = u'2016, WrinklyNinja'
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author = u'WrinklyNinja'
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||||
|
||||
# The version info for the project you're documenting, acts as replacement for
|
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# |version| and |release|, also used in various other places throughout the
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# built documents.
|
||||
#
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# The short X.Y version.
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||||
version = u'latest'
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||||
# The full version, including alpha/beta/rc tags.
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||||
release = u'latest'
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||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
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||||
#
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||||
# This is also used if you do content translation via gettext catalogs.
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||||
# Usually you set "language" from the command line for these cases.
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language = None
|
||||
|
||||
# There are two options for replacing |today|: either, you set today to some
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# non-false value, then it is used:
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||||
#
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# today = ''
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||||
#
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||||
# Else, today_fmt is used as the format for a strftime call.
|
||||
#
|
||||
# today_fmt = '%B %d, %Y'
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||||
|
||||
# List of patterns, relative to source directory, that match files and
|
||||
# directories to ignore when looking for source files.
|
||||
# This patterns also effect to html_static_path and html_extra_path
|
||||
exclude_patterns = []
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||||
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||||
# The reST default role (used for this markup: `text`) to use for all
|
||||
# documents.
|
||||
#
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||||
# default_role = None
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||||
|
||||
# If true, '()' will be appended to :func: etc. cross-reference text.
|
||||
#
|
||||
# add_function_parentheses = True
|
||||
|
||||
# If true, the current module name will be prepended to all description
|
||||
# unit titles (such as .. function::).
|
||||
#
|
||||
# add_module_names = True
|
||||
|
||||
# If true, sectionauthor and moduleauthor directives will be shown in the
|
||||
# output. They are ignored by default.
|
||||
#
|
||||
# show_authors = False
|
||||
|
||||
# The name of the Pygments (syntax highlighting) style to use.
|
||||
pygments_style = 'sphinx'
|
||||
|
||||
# A list of ignored prefixes for module index sorting.
|
||||
# modindex_common_prefix = []
|
||||
|
||||
# If true, keep warnings as "system message" paragraphs in the built documents.
|
||||
# keep_warnings = False
|
||||
|
||||
# If true, `todo` and `todoList` produce output, else they produce nothing.
|
||||
todo_include_todos = False
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||||
|
||||
|
||||
# -- Options for HTML output ----------------------------------------------
|
||||
|
||||
# The theme to use for HTML and HTML Help pages. See the documentation for
|
||||
# a list of builtin themes.
|
||||
#
|
||||
html_theme = 'sphinx_rtd_theme'
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||||
|
||||
# Theme options are theme-specific and customize the look and feel of a theme
|
||||
# further. For a list of options available for each theme, see the
|
||||
# documentation.
|
||||
#
|
||||
# html_theme_options = {}
|
||||
|
||||
# Add any paths that contain custom themes here, relative to this directory.
|
||||
# html_theme_path = []
|
||||
|
||||
# The name for this set of Sphinx documents.
|
||||
# "<project> v<release> documentation" by default.
|
||||
#
|
||||
# html_title = u'LOOT API Python Module v;atest'
|
||||
|
||||
# A shorter title for the navigation bar. Default is the same as html_title.
|
||||
#
|
||||
# html_short_title = None
|
||||
|
||||
# The name of an image file (relative to this directory) to place at the top
|
||||
# of the sidebar.
|
||||
#
|
||||
# html_logo = None
|
||||
|
||||
# The name of an image file (relative to this directory) to use as a favicon of
|
||||
# the docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
|
||||
# pixels large.
|
||||
#
|
||||
# html_favicon = None
|
||||
|
||||
# Add any paths that contain custom static files (such as style sheets) here,
|
||||
# relative to this directory. They are copied after the builtin static files,
|
||||
# so a file named "default.css" will overwrite the builtin "default.css".
|
||||
html_static_path = []
|
||||
|
||||
# Add any extra paths that contain custom files (such as robots.txt or
|
||||
# .htaccess) here, relative to this directory. These files are copied
|
||||
# directly to the root of the documentation.
|
||||
#
|
||||
# html_extra_path = []
|
||||
|
||||
# If not None, a 'Last updated on:' timestamp is inserted at every page
|
||||
# bottom, using the given strftime format.
|
||||
# The empty string is equivalent to '%b %d, %Y'.
|
||||
#
|
||||
# html_last_updated_fmt = None
|
||||
|
||||
# If true, SmartyPants will be used to convert quotes and dashes to
|
||||
# typographically correct entities.
|
||||
#
|
||||
# html_use_smartypants = True
|
||||
|
||||
# Custom sidebar templates, maps document names to template names.
|
||||
#
|
||||
# html_sidebars = {}
|
||||
|
||||
# Additional templates that should be rendered to pages, maps page names to
|
||||
# template names.
|
||||
#
|
||||
# html_additional_pages = {}
|
||||
|
||||
# If false, no module index is generated.
|
||||
#
|
||||
# html_domain_indices = True
|
||||
|
||||
# If false, no index is generated.
|
||||
#
|
||||
# html_use_index = True
|
||||
|
||||
# If true, the index is split into individual pages for each letter.
|
||||
#
|
||||
# html_split_index = False
|
||||
|
||||
# If true, links to the reST sources are added to the pages.
|
||||
#
|
||||
# html_show_sourcelink = True
|
||||
|
||||
# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
|
||||
#
|
||||
# html_show_sphinx = True
|
||||
|
||||
# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
|
||||
#
|
||||
# html_show_copyright = True
|
||||
|
||||
# If true, an OpenSearch description file will be output, and all pages will
|
||||
# contain a <link> tag referring to it. The value of this option must be the
|
||||
# base URL from which the finished HTML is served.
|
||||
#
|
||||
# html_use_opensearch = ''
|
||||
|
||||
# This is the file name suffix for HTML files (e.g. ".xhtml").
|
||||
# html_file_suffix = None
|
||||
|
||||
# Language to be used for generating the HTML full-text search index.
|
||||
# Sphinx supports the following languages:
|
||||
# 'da', 'de', 'en', 'es', 'fi', 'fr', 'hu', 'it', 'ja'
|
||||
# 'nl', 'no', 'pt', 'ro', 'ru', 'sv', 'tr', 'zh'
|
||||
#
|
||||
# html_search_language = 'en'
|
||||
|
||||
# A dictionary with options for the search language support, empty by default.
|
||||
# 'ja' uses this config value.
|
||||
# 'zh' user can custom change `jieba` dictionary path.
|
||||
#
|
||||
# html_search_options = {'type': 'default'}
|
||||
|
||||
# The name of a javascript file (relative to the configuration directory) that
|
||||
# implements a search results scorer. If empty, the default will be used.
|
||||
#
|
||||
# html_search_scorer = 'scorer.js'
|
||||
|
||||
# Output file base name for HTML help builder.
|
||||
htmlhelp_basename = 'LOOTAPIPythonModuledoc'
|
||||
|
||||
# -- Options for LaTeX output ---------------------------------------------
|
||||
|
||||
latex_elements = {
|
||||
# The paper size ('letterpaper' or 'a4paper').
|
||||
#
|
||||
# 'papersize': 'letterpaper',
|
||||
|
||||
# The font size ('10pt', '11pt' or '12pt').
|
||||
#
|
||||
# 'pointsize': '10pt',
|
||||
|
||||
# Additional stuff for the LaTeX preamble.
|
||||
#
|
||||
# 'preamble': '',
|
||||
|
||||
# Latex figure (float) alignment
|
||||
#
|
||||
# 'figure_align': 'htbp',
|
||||
}
|
||||
|
||||
# Grouping the document tree into LaTeX files. List of tuples
|
||||
# (source start file, target name, title,
|
||||
# author, documentclass [howto, manual, or own class]).
|
||||
latex_documents = [
|
||||
(master_doc, 'LOOTAPIPythonModule.tex', u'LOOT API Python Module Documentation',
|
||||
u'WrinklyNinja', 'manual'),
|
||||
]
|
||||
|
||||
# The name of an image file (relative to this directory) to place at the top of
|
||||
# the title page.
|
||||
#
|
||||
# latex_logo = None
|
||||
|
||||
# For "manual" documents, if this is true, then toplevel headings are parts,
|
||||
# not chapters.
|
||||
#
|
||||
# latex_use_parts = False
|
||||
|
||||
# If true, show page references after internal links.
|
||||
#
|
||||
# latex_show_pagerefs = False
|
||||
|
||||
# If true, show URL addresses after external links.
|
||||
#
|
||||
# latex_show_urls = False
|
||||
|
||||
# Documents to append as an appendix to all manuals.
|
||||
#
|
||||
# latex_appendices = []
|
||||
|
||||
# It false, will not define \strong, \code, itleref, \crossref ... but only
|
||||
# \sphinxstrong, ..., \sphinxtitleref, ... To help avoid clash with user added
|
||||
# packages.
|
||||
#
|
||||
# latex_keep_old_macro_names = True
|
||||
|
||||
# If false, no module index is generated.
|
||||
#
|
||||
# latex_domain_indices = True
|
||||
|
||||
|
||||
# -- Options for manual page output ---------------------------------------
|
||||
|
||||
# One entry per manual page. List of tuples
|
||||
# (source start file, name, description, authors, manual section).
|
||||
man_pages = [
|
||||
(master_doc, 'lootapipythonmodule', u'LOOT API Python Module Documentation',
|
||||
[author], 1)
|
||||
]
|
||||
|
||||
# If true, show URL addresses after external links.
|
||||
#
|
||||
# man_show_urls = False
|
||||
|
||||
|
||||
# -- Options for Texinfo output -------------------------------------------
|
||||
|
||||
# Grouping the document tree into Texinfo files. List of tuples
|
||||
# (source start file, target name, title, author,
|
||||
# dir menu entry, description, category)
|
||||
texinfo_documents = [
|
||||
(master_doc, 'LOOTAPIPythonModule', u'LOOT API Python Module Documentation',
|
||||
author, 'LOOTAPIPythonModule', 'One line description of project.',
|
||||
'Miscellaneous'),
|
||||
]
|
||||
|
||||
# Documents to append as an appendix to all manuals.
|
||||
#
|
||||
# texinfo_appendices = []
|
||||
|
||||
# If false, no module index is generated.
|
||||
#
|
||||
# texinfo_domain_indices = True
|
||||
|
||||
# How to display URL addresses: 'footnote', 'no', or 'inline'.
|
||||
#
|
||||
# texinfo_show_urls = 'footnote'
|
||||
|
||||
# If true, do not generate a @detailmenu in the "Top" node's menu.
|
||||
#
|
||||
# texinfo_no_detailmenu = False
|
||||
|
||||
|
||||
# Example configuration for intersphinx: refer to the Python standard library.
|
||||
intersphinx_mapping = {
|
||||
'loot_api': ('http://loot.readthedocs.io/en/c---api/', None),
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
.. LOOT API Python Module documentation master file, created by
|
||||
sphinx-quickstart on Mon Aug 15 07:11:32 2016.
|
||||
You can adapt this file completely to your liking, but it should at least
|
||||
contain the root `toctree` directive.
|
||||
|
||||
LOOT API Python Module
|
||||
======================
|
||||
|
||||
Contents:
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
|
||||
usage
|
||||
reference
|
||||
@@ -0,0 +1,40 @@
|
||||
*************
|
||||
API Reference
|
||||
*************
|
||||
|
||||
As this API is just a wrapper for LOOT's C++ API, its documentation is linked to for all non-Python-specific information.
|
||||
|
||||
Enumerations
|
||||
============
|
||||
|
||||
.. autoclass:: loot_api.GameType
|
||||
:members:
|
||||
|
||||
.. autoclass:: loot_api.MessageType
|
||||
:members:
|
||||
|
||||
Public-Field Data Structures
|
||||
============================
|
||||
|
||||
.. autoclass:: loot_api.Message
|
||||
:members:
|
||||
|
||||
.. autoclass:: loot_api.PluginTags
|
||||
:members:
|
||||
|
||||
|
||||
Functions
|
||||
=========
|
||||
|
||||
.. autofunction:: loot_api.is_compatible
|
||||
|
||||
.. autofunction:: loot_api.create_database
|
||||
|
||||
Classes
|
||||
=======
|
||||
|
||||
.. autoclass:: loot_api.DatabaseInterface
|
||||
:members:
|
||||
|
||||
.. autoclass:: loot_api.Version
|
||||
:members:
|
||||
@@ -0,0 +1,62 @@
|
||||
*****
|
||||
Usage
|
||||
*****
|
||||
|
||||
Installing the wrapper
|
||||
======================
|
||||
|
||||
Build archives contain two binaries:
|
||||
|
||||
* ``loot_api.pyd`` is the Python wrapper
|
||||
* ``loot_api.dll`` is the C++ API DLL that the Python wrapper was built against.
|
||||
|
||||
The C++ DLL requires the `Visual C++ 2015 Redistributable (x86)`_
|
||||
to be installed.
|
||||
|
||||
To use the wrapper, copy both files to wherever you want to import them from
|
||||
(they must be in the same folder), and you're done!
|
||||
|
||||
.. _Visual C++ 2015 Redistributable (x86): https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe
|
||||
|
||||
Using the wrapper
|
||||
=================
|
||||
|
||||
Checking Compatibility
|
||||
**********************
|
||||
|
||||
To check if the module loaded is compatible with the version of the API that you
|
||||
developed against::
|
||||
|
||||
>>> import loot_api
|
||||
>>> loot_api.is_compatible(0,9,0)
|
||||
True
|
||||
>>> loot_api.is_compatible(0,8,0)
|
||||
False
|
||||
|
||||
**Note:** LOOT's development cycle increments its version number just before
|
||||
releases, so snapshot builds created from commits between releases may use the
|
||||
last release's version number, and so appear compatible, but contain breaking
|
||||
changes that aren't yet reflected by the version numbering.
|
||||
|
||||
The module is currently built against revision `e40624c`_
|
||||
of the API, which is post-0.9.2 and pre-0.10.0, but uses the v0.10 metadata
|
||||
syntax (as specified at that revision, in case there are further changes before
|
||||
the v0.10 release).
|
||||
|
||||
.. _e40624c: https://github.com/loot/loot/tree/e40624cf7498f69b9393a02572a1eaf31065df44
|
||||
|
||||
Getting a Plugin's Bash Tag Suggestions
|
||||
***************************************
|
||||
|
||||
To get a plugin's Bash Tag suggestions from a ``masterlist.yaml`` metadata file::
|
||||
|
||||
>>> import loot_api
|
||||
>>> db = loot_api.create_database(loot_api.GameType.tes4, '', '')
|
||||
>>> db.load_lists('masterlist.yaml', '')
|
||||
>>> tags = db.get_plugin_tags(u'Unofficial Oblivion Patch.esp')
|
||||
>>> tags.added
|
||||
set([u'Scripts', u'Relations', u'C.Owner', u'Actors.AIPackages', u'Actors.Stats', u'Actors.ACBS', u'C.Music', u'Factions', u'Invent', u'Relev', u'Names', u'C.Light', u'Delev', u'C.Name', u'C.Climate', u'NPC.Class', u'Stats', u'Actors.DeathItem', u'Creatures.Blood', u'Actors.CombatStyle', u'Actors.AIData'])
|
||||
>>> tags.removed
|
||||
set([u'C.Water'])
|
||||
>>> tags.userlist_modified
|
||||
False
|
||||
+18
-18
@@ -43,37 +43,37 @@ PYBIND11_PLUGIN(loot_api) {
|
||||
|
||||
pybind11::module module("loot_api", "A Python module that wraps the LOOT API, generated by pybind11.");
|
||||
|
||||
enum_<GameType>(module, "GameType")
|
||||
enum_<GameType>(module, "GameType", "Wraps :cpp:type:`GameType <loot::GameType>`.")
|
||||
.value("tes4", GameType::tes4);
|
||||
|
||||
class_<PluginMessage>(module, "Message")
|
||||
.def_readwrite("type", &PluginMessage::type)
|
||||
.def_readwrite("text", &PluginMessage::text);
|
||||
|
||||
enum_<MessageType>(module, "MessageType")
|
||||
enum_<MessageType>(module, "MessageType", "Wraps :cpp:type:`MessageType <loot::MessageType>`.")
|
||||
.value("say", MessageType::say)
|
||||
.value("warn", MessageType::warn)
|
||||
.value("error", MessageType::error);
|
||||
|
||||
class_<LootVersion>(module, "Version")
|
||||
class_<PluginMessage>(module, "Message", "Wraps :cpp:class:`PluginMessage <loot::PluginMessage>`.")
|
||||
.def_readwrite("type", &PluginMessage::type)
|
||||
.def_readwrite("text", &PluginMessage::text);
|
||||
|
||||
class_<PluginTags>(module, "PluginTags", "Wraps :cpp:class:`PluginTags <loot::PluginTags>`.")
|
||||
.def_readwrite("added", &PluginTags::added)
|
||||
.def_readwrite("removed", &PluginTags::removed)
|
||||
.def_readwrite("userlist_modified", &PluginTags::userlist_modified);
|
||||
|
||||
class_<LootVersion>(module, "Version", "Wraps :cpp:class:`LootVersion <loot::LootVersion>`.")
|
||||
.def_readonly_static("major", &LootVersion::major)
|
||||
.def_readonly_static("minor", &LootVersion::minor)
|
||||
.def_readonly_static("patch", &LootVersion::patch)
|
||||
.def_readonly_static("revision", &LootVersion::revision);
|
||||
|
||||
class_<PluginTags>(module, "PluginTags")
|
||||
.def_readwrite("added", &PluginTags::added)
|
||||
.def_readwrite("removed", &PluginTags::removed)
|
||||
.def_readwrite("userlist_modified", &PluginTags::userlist_modified);
|
||||
class_<DatabaseInterface, std::shared_ptr<DatabaseInterface>>(module, "DatabaseInterface", "Wraps :cpp:class:`DatabaseInterface <loot::DatabaseInterface>`.")
|
||||
.def("load_lists", &DatabaseInterface::LoadLists, "Loads the masterlist and userlist from the paths specified. Wraps :cpp:func:`LoadLists`.")
|
||||
.def("get_plugin_tags", &DatabaseInterface::GetPluginTags, "Outputs the Bash Tags suggested for addition and removal by the database for the given plugin. Wraps :cpp:func:`GetPluginTags`.")
|
||||
.def("get_plugin_messages", &DatabaseInterface::GetPluginMessages, "Outputs the messages associated with the given plugin in the database. Wraps :cpp:func:`GetPluginMessages`.");
|
||||
|
||||
class_<DatabaseInterface, std::shared_ptr<DatabaseInterface>>(module, "DatabaseInterface")
|
||||
.def("load_lists", &DatabaseInterface::LoadLists, "Loads the masterlist and userlist from the paths specified.")
|
||||
.def("get_plugin_tags", &DatabaseInterface::GetPluginTags, "Outputs the Bash Tags suggested for addition and removal by the database for the given plugin.")
|
||||
.def("get_plugin_messages", &DatabaseInterface::GetPluginMessages, "Outputs the messages associated with the given plugin in the database.");
|
||||
module.def("is_compatible", &IsCompatible, "Checks for API compatibility. Wraps :cpp:func:`IsCompatible <loot::IsCompatible>`.");
|
||||
|
||||
module.def("is_compatible", &IsCompatible, "Checks for API compatibility.");
|
||||
|
||||
module.def("create_database", &CreateDatabase, "Initialise a new database handle.");
|
||||
module.def("create_database", &CreateDatabase, "Initialise a new database handle. Wraps :cpp:func:`CreateDatabase <loot::CreateDatabase>`.");
|
||||
|
||||
return module.ptr();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user