Start to document API

This commit is contained in:
Oliver Hamlet
2016-08-15 20:51:24 +01:00
parent 3ad5327ae9
commit 5fe5acff15
8 changed files with 507 additions and 35 deletions
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@@ -102,11 +102,12 @@ add_test(NAME test
########################################
install(TARGETS loot_api
DESTINATION bin
DESTINATION "."
CONFIGURATIONS Release)
install(FILES "${LOOT_API_EXTRACTED_PATH}/${LOOT_API_SHARED_LIBRARY}"
DESTINATION bin
"${CMAKE_SOURCE_DIR}/docs/README.md"
DESTINATION "."
CONFIGURATIONS Release)
########################################
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@@ -2,6 +2,7 @@ LOOT API Python Module
=======================
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/loot/loot-api-python?branch=master&svg=true)](https://ci.appveyor.com/project/WrinklyNinja/loot-api-python)
[![Documentation Status](https://readthedocs.org/projects/loot-api-python/badge/)](http://loot-api-python.readthedocs.io/)
A Python module that wraps the LOOT API, generated by [pybind11](https://github.com/pybind/pybind11).
@@ -17,24 +18,12 @@ loot_api_python-<short revision ID>-win32.7z
For example `loot_api_python-94de368-win32.7z` was built using the revision with shortened commit ID `94de368`.
The build archives contain a `loot_api.pyd` and a `loot_api.dll`: see the usage section below on how to use them.
## Documentation
The documentation can be found online at [Read The Docs](http://loot-api-python.readthedocs.org/).
## Build Instructions
The module's build system uses [CMake](https://cmake.org/) and requires [Python](https://www.python.org) (tested with 2.7). Make sure they're installed, then run CMake, and build the generated solution file.
Only Windows support has been tested, though Linux builds should also be possible.
## Usage
Copy the `loot_api.pyd` file that is built and the `loot_api.dll` file in the same directory to wherever you wish to import the module from, then:
```
>>> import loot_api
>>> loot_api.is_compatible(0,9,0)
True
```
The DLL requires the [Visual C++ 2015 Redistributable (x86)](https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe) to be installed.
**Note:** The module is currently built against revision [e40624c](https://github.com/loot/loot/tree/e40624cf7498f69b9393a02572a1eaf31065df44) of the API, which is post-0.9.2 and pre-0.10.0, but uses the v0.10 metadata syntax (as specified at that revision, in case there are further changes before the v0.10 release).
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LOOT API Python Wrapper
=======================
This archive contains a build of the LOOT API Python wrapper module and its corresponding 32-bit Windows build of the LOOT API.
The DLL requires the [MSVC 2015 x86 redistributable](https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe)
to be installed.
See the [online documentation](http://loot-api-python.readthedocs.org/) for more information.
The library source code is available [on GitHub](https://github.com/loot/loot-api-python).
---
Copyright (C) 2013-2016 WrinklyNinja
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# -*- coding: utf-8 -*-
#
# LOOT API Python Module documentation build configuration file, created by
# sphinx-quickstart on Mon Aug 15 07:11:32 2016.
#
# This file is execfile()d with the current directory set to its
# containing dir.
#
# Note that not all possible configuration values are present in this
# autogenerated file.
#
# All configuration values have a default; values that are commented out
# serve to show the default.
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#
# import os
# import sys
# sys.path.insert(0, os.path.abspath('.'))
import os
import sys
sys.path.insert(0, os.path.abspath('../build/Release'))
# -- General configuration ------------------------------------------------
# If your documentation needs a minimal Sphinx version, state it here.
#
# needs_sphinx = '1.0'
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = [
'sphinx.ext.autodoc',
'sphinx.ext.intersphinx',
]
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# The suffix(es) of source filenames.
# You can specify multiple suffix as a list of string:
#
# source_suffix = ['.rst', '.md']
source_suffix = '.rst'
# The encoding of source files.
#
# source_encoding = 'utf-8-sig'
# The master toctree document.
master_doc = 'index'
# General information about the project.
project = u'LOOT API Python Module'
copyright = u'2016, WrinklyNinja'
author = u'WrinklyNinja'
# The version info for the project you're documenting, acts as replacement for
# |version| and |release|, also used in various other places throughout the
# built documents.
#
# The short X.Y version.
version = u'latest'
# The full version, including alpha/beta/rc tags.
release = u'latest'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
#
# This is also used if you do content translation via gettext catalogs.
# Usually you set "language" from the command line for these cases.
language = None
# There are two options for replacing |today|: either, you set today to some
# non-false value, then it is used:
#
# today = ''
#
# Else, today_fmt is used as the format for a strftime call.
#
# today_fmt = '%B %d, %Y'
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
# This patterns also effect to html_static_path and html_extra_path
exclude_patterns = []
# The reST default role (used for this markup: `text`) to use for all
# documents.
#
# default_role = None
# If true, '()' will be appended to :func: etc. cross-reference text.
#
# add_function_parentheses = True
# If true, the current module name will be prepended to all description
# unit titles (such as .. function::).
#
# add_module_names = True
# If true, sectionauthor and moduleauthor directives will be shown in the
# output. They are ignored by default.
#
# show_authors = False
# The name of the Pygments (syntax highlighting) style to use.
pygments_style = 'sphinx'
# A list of ignored prefixes for module index sorting.
# modindex_common_prefix = []
# If true, keep warnings as "system message" paragraphs in the built documents.
# keep_warnings = False
# If true, `todo` and `todoList` produce output, else they produce nothing.
todo_include_todos = False
# -- Options for HTML output ----------------------------------------------
# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
#
html_theme = 'sphinx_rtd_theme'
# Theme options are theme-specific and customize the look and feel of a theme
# further. For a list of options available for each theme, see the
# documentation.
#
# html_theme_options = {}
# Add any paths that contain custom themes here, relative to this directory.
# html_theme_path = []
# The name for this set of Sphinx documents.
# "<project> v<release> documentation" by default.
#
# html_title = u'LOOT API Python Module v;atest'
# A shorter title for the navigation bar. Default is the same as html_title.
#
# html_short_title = None
# The name of an image file (relative to this directory) to place at the top
# of the sidebar.
#
# html_logo = None
# The name of an image file (relative to this directory) to use as a favicon of
# the docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
# pixels large.
#
# html_favicon = None
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = []
# Add any extra paths that contain custom files (such as robots.txt or
# .htaccess) here, relative to this directory. These files are copied
# directly to the root of the documentation.
#
# html_extra_path = []
# If not None, a 'Last updated on:' timestamp is inserted at every page
# bottom, using the given strftime format.
# The empty string is equivalent to '%b %d, %Y'.
#
# html_last_updated_fmt = None
# If true, SmartyPants will be used to convert quotes and dashes to
# typographically correct entities.
#
# html_use_smartypants = True
# Custom sidebar templates, maps document names to template names.
#
# html_sidebars = {}
# Additional templates that should be rendered to pages, maps page names to
# template names.
#
# html_additional_pages = {}
# If false, no module index is generated.
#
# html_domain_indices = True
# If false, no index is generated.
#
# html_use_index = True
# If true, the index is split into individual pages for each letter.
#
# html_split_index = False
# If true, links to the reST sources are added to the pages.
#
# html_show_sourcelink = True
# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
#
# html_show_sphinx = True
# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
#
# html_show_copyright = True
# If true, an OpenSearch description file will be output, and all pages will
# contain a <link> tag referring to it. The value of this option must be the
# base URL from which the finished HTML is served.
#
# html_use_opensearch = ''
# This is the file name suffix for HTML files (e.g. ".xhtml").
# html_file_suffix = None
# Language to be used for generating the HTML full-text search index.
# Sphinx supports the following languages:
# 'da', 'de', 'en', 'es', 'fi', 'fr', 'hu', 'it', 'ja'
# 'nl', 'no', 'pt', 'ro', 'ru', 'sv', 'tr', 'zh'
#
# html_search_language = 'en'
# A dictionary with options for the search language support, empty by default.
# 'ja' uses this config value.
# 'zh' user can custom change `jieba` dictionary path.
#
# html_search_options = {'type': 'default'}
# The name of a javascript file (relative to the configuration directory) that
# implements a search results scorer. If empty, the default will be used.
#
# html_search_scorer = 'scorer.js'
# Output file base name for HTML help builder.
htmlhelp_basename = 'LOOTAPIPythonModuledoc'
# -- Options for LaTeX output ---------------------------------------------
latex_elements = {
# The paper size ('letterpaper' or 'a4paper').
#
# 'papersize': 'letterpaper',
# The font size ('10pt', '11pt' or '12pt').
#
# 'pointsize': '10pt',
# Additional stuff for the LaTeX preamble.
#
# 'preamble': '',
# Latex figure (float) alignment
#
# 'figure_align': 'htbp',
}
# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title,
# author, documentclass [howto, manual, or own class]).
latex_documents = [
(master_doc, 'LOOTAPIPythonModule.tex', u'LOOT API Python Module Documentation',
u'WrinklyNinja', 'manual'),
]
# The name of an image file (relative to this directory) to place at the top of
# the title page.
#
# latex_logo = None
# For "manual" documents, if this is true, then toplevel headings are parts,
# not chapters.
#
# latex_use_parts = False
# If true, show page references after internal links.
#
# latex_show_pagerefs = False
# If true, show URL addresses after external links.
#
# latex_show_urls = False
# Documents to append as an appendix to all manuals.
#
# latex_appendices = []
# It false, will not define \strong, \code, itleref, \crossref ... but only
# \sphinxstrong, ..., \sphinxtitleref, ... To help avoid clash with user added
# packages.
#
# latex_keep_old_macro_names = True
# If false, no module index is generated.
#
# latex_domain_indices = True
# -- Options for manual page output ---------------------------------------
# One entry per manual page. List of tuples
# (source start file, name, description, authors, manual section).
man_pages = [
(master_doc, 'lootapipythonmodule', u'LOOT API Python Module Documentation',
[author], 1)
]
# If true, show URL addresses after external links.
#
# man_show_urls = False
# -- Options for Texinfo output -------------------------------------------
# Grouping the document tree into Texinfo files. List of tuples
# (source start file, target name, title, author,
# dir menu entry, description, category)
texinfo_documents = [
(master_doc, 'LOOTAPIPythonModule', u'LOOT API Python Module Documentation',
author, 'LOOTAPIPythonModule', 'One line description of project.',
'Miscellaneous'),
]
# Documents to append as an appendix to all manuals.
#
# texinfo_appendices = []
# If false, no module index is generated.
#
# texinfo_domain_indices = True
# How to display URL addresses: 'footnote', 'no', or 'inline'.
#
# texinfo_show_urls = 'footnote'
# If true, do not generate a @detailmenu in the "Top" node's menu.
#
# texinfo_no_detailmenu = False
# Example configuration for intersphinx: refer to the Python standard library.
intersphinx_mapping = {
'loot_api': ('http://loot.readthedocs.io/en/c---api/', None),
}
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.. LOOT API Python Module documentation master file, created by
sphinx-quickstart on Mon Aug 15 07:11:32 2016.
You can adapt this file completely to your liking, but it should at least
contain the root `toctree` directive.
LOOT API Python Module
======================
Contents:
.. toctree::
:maxdepth: 2
usage
reference
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*************
API Reference
*************
As this API is just a wrapper for LOOT's C++ API, its documentation is linked to for all non-Python-specific information.
Enumerations
============
.. autoclass:: loot_api.GameType
:members:
.. autoclass:: loot_api.MessageType
:members:
Public-Field Data Structures
============================
.. autoclass:: loot_api.Message
:members:
.. autoclass:: loot_api.PluginTags
:members:
Functions
=========
.. autofunction:: loot_api.is_compatible
.. autofunction:: loot_api.create_database
Classes
=======
.. autoclass:: loot_api.DatabaseInterface
:members:
.. autoclass:: loot_api.Version
:members:
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*****
Usage
*****
Installing the wrapper
======================
Build archives contain two binaries:
* ``loot_api.pyd`` is the Python wrapper
* ``loot_api.dll`` is the C++ API DLL that the Python wrapper was built against.
The C++ DLL requires the `Visual C++ 2015 Redistributable (x86)`_
to be installed.
To use the wrapper, copy both files to wherever you want to import them from
(they must be in the same folder), and you're done!
.. _Visual C++ 2015 Redistributable (x86): https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe
Using the wrapper
=================
Checking Compatibility
**********************
To check if the module loaded is compatible with the version of the API that you
developed against::
>>> import loot_api
>>> loot_api.is_compatible(0,9,0)
True
>>> loot_api.is_compatible(0,8,0)
False
**Note:** LOOT's development cycle increments its version number just before
releases, so snapshot builds created from commits between releases may use the
last release's version number, and so appear compatible, but contain breaking
changes that aren't yet reflected by the version numbering.
The module is currently built against revision `e40624c`_
of the API, which is post-0.9.2 and pre-0.10.0, but uses the v0.10 metadata
syntax (as specified at that revision, in case there are further changes before
the v0.10 release).
.. _e40624c: https://github.com/loot/loot/tree/e40624cf7498f69b9393a02572a1eaf31065df44
Getting a Plugin's Bash Tag Suggestions
***************************************
To get a plugin's Bash Tag suggestions from a ``masterlist.yaml`` metadata file::
>>> import loot_api
>>> db = loot_api.create_database(loot_api.GameType.tes4, '', '')
>>> db.load_lists('masterlist.yaml', '')
>>> tags = db.get_plugin_tags(u'Unofficial Oblivion Patch.esp')
>>> tags.added
set([u'Scripts', u'Relations', u'C.Owner', u'Actors.AIPackages', u'Actors.Stats', u'Actors.ACBS', u'C.Music', u'Factions', u'Invent', u'Relev', u'Names', u'C.Light', u'Delev', u'C.Name', u'C.Climate', u'NPC.Class', u'Stats', u'Actors.DeathItem', u'Creatures.Blood', u'Actors.CombatStyle', u'Actors.AIData'])
>>> tags.removed
set([u'C.Water'])
>>> tags.userlist_modified
False
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pybind11::module module("loot_api", "A Python module that wraps the LOOT API, generated by pybind11.");
enum_<GameType>(module, "GameType")
enum_<GameType>(module, "GameType", "Wraps :cpp:type:`GameType <loot::GameType>`.")
.value("tes4", GameType::tes4);
class_<PluginMessage>(module, "Message")
.def_readwrite("type", &PluginMessage::type)
.def_readwrite("text", &PluginMessage::text);
enum_<MessageType>(module, "MessageType")
enum_<MessageType>(module, "MessageType", "Wraps :cpp:type:`MessageType <loot::MessageType>`.")
.value("say", MessageType::say)
.value("warn", MessageType::warn)
.value("error", MessageType::error);
class_<LootVersion>(module, "Version")
class_<PluginMessage>(module, "Message", "Wraps :cpp:class:`PluginMessage <loot::PluginMessage>`.")
.def_readwrite("type", &PluginMessage::type)
.def_readwrite("text", &PluginMessage::text);
class_<PluginTags>(module, "PluginTags", "Wraps :cpp:class:`PluginTags <loot::PluginTags>`.")
.def_readwrite("added", &PluginTags::added)
.def_readwrite("removed", &PluginTags::removed)
.def_readwrite("userlist_modified", &PluginTags::userlist_modified);
class_<LootVersion>(module, "Version", "Wraps :cpp:class:`LootVersion <loot::LootVersion>`.")
.def_readonly_static("major", &LootVersion::major)
.def_readonly_static("minor", &LootVersion::minor)
.def_readonly_static("patch", &LootVersion::patch)
.def_readonly_static("revision", &LootVersion::revision);
class_<PluginTags>(module, "PluginTags")
.def_readwrite("added", &PluginTags::added)
.def_readwrite("removed", &PluginTags::removed)
.def_readwrite("userlist_modified", &PluginTags::userlist_modified);
class_<DatabaseInterface, std::shared_ptr<DatabaseInterface>>(module, "DatabaseInterface", "Wraps :cpp:class:`DatabaseInterface <loot::DatabaseInterface>`.")
.def("load_lists", &DatabaseInterface::LoadLists, "Loads the masterlist and userlist from the paths specified. Wraps :cpp:func:`LoadLists`.")
.def("get_plugin_tags", &DatabaseInterface::GetPluginTags, "Outputs the Bash Tags suggested for addition and removal by the database for the given plugin. Wraps :cpp:func:`GetPluginTags`.")
.def("get_plugin_messages", &DatabaseInterface::GetPluginMessages, "Outputs the messages associated with the given plugin in the database. Wraps :cpp:func:`GetPluginMessages`.");
class_<DatabaseInterface, std::shared_ptr<DatabaseInterface>>(module, "DatabaseInterface")
.def("load_lists", &DatabaseInterface::LoadLists, "Loads the masterlist and userlist from the paths specified.")
.def("get_plugin_tags", &DatabaseInterface::GetPluginTags, "Outputs the Bash Tags suggested for addition and removal by the database for the given plugin.")
.def("get_plugin_messages", &DatabaseInterface::GetPluginMessages, "Outputs the messages associated with the given plugin in the database.");
module.def("is_compatible", &IsCompatible, "Checks for API compatibility. Wraps :cpp:func:`IsCompatible <loot::IsCompatible>`.");
module.def("is_compatible", &IsCompatible, "Checks for API compatibility.");
module.def("create_database", &CreateDatabase, "Initialise a new database handle.");
module.def("create_database", &CreateDatabase, "Initialise a new database handle. Wraps :cpp:func:`CreateDatabase <loot::CreateDatabase>`.");
return module.ptr();
}