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LOOT API Python Module
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=======================
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[](https://ci.appveyor.com/project/WrinklyNinja/loot-api-python)
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A Python module that wraps the LOOT API, generated by [pybind11](https://github.com/pybind/pybind11).
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The module is at a very early stage of development and wraps an API that is itself still a work-in-progress.
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## Downloads
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Snapshot builds are available on [Bintray](https://bintray.com/wrinklyninja/loot/loot-api-python). The snapshot build archives are named like so:
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```
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loot_api_python-<short revision ID>-win32.7z
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```
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For example `loot_api_python-94de368-win32.7z` was built using the revision with shortened commit ID `94de368`.
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The build archives contain a `loot_api.pyd` and a `loot_api.dll`: see the usage section below on how to use them.
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## Build Instructions
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The module's build system uses [CMake](https://cmake.org/), so make sure it's installed, then run it, and build the generated solution file.
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The module's build system uses [CMake](https://cmake.org/) and requires [Python](https://www.python.org) (tested with 2.7). Make sure they're installed, then run CMake, and build the generated solution file.
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Only Windows support has been tested, though Linux builds should also be possible.
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```
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>>> import loot_api
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>>> loot_api.loot_is_compatible(0,9,0)
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>>> loot_api.is_compatible(0,9,0)
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True
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```
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**Note:** The module is currently built against revision [22d0577](https://github.com/loot/loot/tree/22d0577415ef3e8598d5e145209b14e03c4e144e) of the API, which is post-0.9.2 and pre-0.10.0, but uses the v0.10 metadata syntax (as specified at that revision, in case there are further changes before the v0.10 release).
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The DLL requires the [Visual C++ 2015 Redistributable (x86)](https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe) to be installed.
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**Note:** The module is currently built against revision [e40624c](https://github.com/loot/loot/tree/e40624cf7498f69b9393a02572a1eaf31065df44) of the API, which is post-0.9.2 and pre-0.10.0, but uses the v0.10 metadata syntax (as specified at that revision, in case there are further changes before the v0.10 release).
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