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another place where angle comparison to 30000 was converted differently
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@@ -316,7 +316,7 @@ void ship_player_update_race(ship_t *self) {
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vec3_angle(vec2, vec3) +
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vec3_angle(vec3, vec1) +
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vec3_angle(vec1, vec0);
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if (angle < M_PI * 2 - 0.01) {
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if (angle < (0.91552734375 * M_PI * 2)) {
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flags_add(self->flags, SHIP_FLYING);
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}
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}
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