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76 lines
3.1 KiB
Makefile
76 lines
3.1 KiB
Makefile
LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := main
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### Build Options ###
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# These options can either be changed by modifying the makefile, or
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# by building with 'make SETTING=value'. 'make clean' may be required.
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# Version of the game to build
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VERSION ?= us
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TOUCH_CONTROLS ?= 1
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ifeq ($(VERSION),jp)
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VERSION_DEF := VERSION_JP
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else
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ifeq ($(VERSION),us)
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VERSION_DEF := VERSION_US
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else
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ifeq ($(VERSION),eu)
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VERSION_DEF := VERSION_EU
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else
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ifeq ($(VERSION),sh)
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$(warning Building SH is experimental and is prone to breaking. Try at your own risk.)
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VERSION_DEF := VERSION_SH
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else
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$(error unknown version "$(VERSION)")
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endif
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endif
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endif
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endif
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PC_BUILD_DIR := $(LOCAL_PATH)/build/$(VERSION)_pc
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin bin/$(VERSION) data assets src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes src/pc/mods src/dev src/pc/network src/pc/network/packets src/pc/network/socket src/pc/network/coopnet src/pc/utils src/pc/utils/miniz src/pc/djui src/pc/lua src/pc/lua/utils src/pc/os
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SRC_DIRS := $(addprefix $(LOCAL_PATH)/,$(SRC_DIRS))
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GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
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GODDARD_SRC_DIRS := $(addprefix $(LOCAL_PATH)/,$(GODDARD_SRC_DIRS))
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# Source code files
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LEVEL_C_FILES := $(wildcard $(LOCAL_PATH)/levels/*/leveldata.c) $(wildcard $(LOCAL_PATH)/levels/*/script.c) $(wildcard $(LOCAL_PATH)/levels/*/geo.c)
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C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
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CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
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ULTRA_C_FILES := \
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alBnkfNew.c \
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guLookAtRef.c \
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guMtxF2L.c \
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guNormalize.c \
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guOrthoF.c \
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guPerspectiveF.c \
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guRotateF.c \
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guScaleF.c \
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guTranslateF.c
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C_FILES := $(filter-out $(LOCAL_PATH)/src/game/main.c,$(C_FILES))
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ULTRA_C_FILES := $(addprefix $(LOCAL_PATH)/lib/src/,$(ULTRA_C_FILES))
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GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
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GENERATED_C_FILES := $(PC_BUILD_DIR)/assets/mario_anim_data.c $(PC_BUILD_DIR)/assets/demo_data.c \
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$(addprefix $(LOCAL_PATH)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard $(LOCAL_PATH)/textures/skyboxes/*.png)))))
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LOCAL_SHORT_COMMANDS := true
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LOCAL_SHARED_LIBRARIES := SDL2
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LOCAL_STATIC_LIBRARIES := lua5.3.5 coopnet libjuice
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LOCAL_LDLIBS := -lEGL -lGLESv2 -llog -lz
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/platform/android/include $(LOCAL_PATH)/include $(LOCAL_PATH)/src $(LOCAL_PATH)/sound $(LOCAL_PATH)/lib/lua/include $(LOCAL_PATH)/lib/coopnet/include $(PC_BUILD_DIR) $(PC_BUILD_DIR)/include
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LOCAL_CFLAGS := -DNON_MATCHING -DAVOID_UB -DTARGET_LINUX -DTARGET_ANDROID -DENABLE_OPENGL -DWIDESCREEN -DF3DEX_GBI_2E -D_LANGUAGE_C -DNO_SEGMENTED_MEMORY -D$(VERSION_DEF) -DSTDC_HEADERS -DDYNOS -DCOOP -DCOOPNET -DUSE_GLES -DTEXTURE_FIX -DBETTERCAMERA -DEXT_OPTIONS_MENU -DIMMEDIATELOAD -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2 -DHAVE_SDL2=1 -DDEBUG -O3 -w
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ifeq ($(TOUCH_CONTROLS),1)
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LOCAL_CFLAGS += -DTOUCH_CONTROLS
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endif
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LOCAL_SRC_FILES := $(C_FILES) $(CXX_FILES) $(GENERATED_C_FILES) $(ULTRA_C_FILES) $(GODDARD_C_FILES) $(LOCAL_PATH)/sound/sound_data.c
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include $(BUILD_SHARED_LIBRARY)
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