LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := main ### Build Options ### # These options can either be changed by modifying the makefile, or # by building with 'make SETTING=value'. 'make clean' may be required. # Version of the game to build VERSION ?= us TOUCH_CONTROLS ?= 1 ifeq ($(VERSION),jp) VERSION_DEF := VERSION_JP else ifeq ($(VERSION),us) VERSION_DEF := VERSION_US else ifeq ($(VERSION),eu) VERSION_DEF := VERSION_EU else ifeq ($(VERSION),sh) $(warning Building SH is experimental and is prone to breaking. Try at your own risk.) VERSION_DEF := VERSION_SH else $(error unknown version "$(VERSION)") endif endif endif endif PC_BUILD_DIR := $(LOCAL_PATH)/build/$(VERSION)_pc SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin bin/$(VERSION) data assets src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes src/pc/mods src/dev src/pc/network src/pc/network/packets src/pc/network/socket src/pc/network/coopnet src/pc/utils src/pc/utils/miniz src/pc/djui src/pc/lua src/pc/lua/utils src/pc/os SRC_DIRS := $(addprefix $(LOCAL_PATH)/,$(SRC_DIRS)) GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists GODDARD_SRC_DIRS := $(addprefix $(LOCAL_PATH)/,$(GODDARD_SRC_DIRS)) # Source code files LEVEL_C_FILES := $(wildcard $(LOCAL_PATH)/levels/*/leveldata.c) $(wildcard $(LOCAL_PATH)/levels/*/script.c) $(wildcard $(LOCAL_PATH)/levels/*/geo.c) C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES) CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp)) ULTRA_C_FILES := \ alBnkfNew.c \ guLookAtRef.c \ guMtxF2L.c \ guNormalize.c \ guOrthoF.c \ guPerspectiveF.c \ guRotateF.c \ guScaleF.c \ guTranslateF.c C_FILES := $(filter-out $(LOCAL_PATH)/src/game/main.c,$(C_FILES)) ULTRA_C_FILES := $(addprefix $(LOCAL_PATH)/lib/src/,$(ULTRA_C_FILES)) GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c)) GENERATED_C_FILES := $(PC_BUILD_DIR)/assets/mario_anim_data.c $(PC_BUILD_DIR)/assets/demo_data.c \ $(addprefix $(LOCAL_PATH)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard $(LOCAL_PATH)/textures/skyboxes/*.png))))) LOCAL_SHORT_COMMANDS := true LOCAL_SHARED_LIBRARIES := SDL2 LOCAL_STATIC_LIBRARIES := lua5.3.5 coopnet libjuice LOCAL_LDLIBS := -lEGL -lGLESv2 -llog -lz LOCAL_C_INCLUDES := $(LOCAL_PATH)/platform/android/include $(LOCAL_PATH)/include $(LOCAL_PATH)/src $(LOCAL_PATH)/sound $(LOCAL_PATH)/lib/lua/include $(LOCAL_PATH)/lib/coopnet/include $(PC_BUILD_DIR) $(PC_BUILD_DIR)/include LOCAL_CFLAGS := -DNON_MATCHING -DAVOID_UB -DTARGET_LINUX -DTARGET_ANDROID -DENABLE_OPENGL -DWIDESCREEN -DF3DEX_GBI_2E -D_LANGUAGE_C -DNO_SEGMENTED_MEMORY -D$(VERSION_DEF) -DSTDC_HEADERS -DDYNOS -DCOOP -DCOOPNET -DUSE_GLES -DTEXTURE_FIX -DBETTERCAMERA -DEXT_OPTIONS_MENU -DIMMEDIATELOAD -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2 -DHAVE_SDL2=1 -DDEBUG -O3 -w ifeq ($(TOUCH_CONTROLS),1) LOCAL_CFLAGS += -DTOUCH_CONTROLS endif LOCAL_SRC_FILES := $(C_FILES) $(CXX_FILES) $(GENERATED_C_FILES) $(ULTRA_C_FILES) $(GODDARD_C_FILES) $(LOCAL_PATH)/sound/sound_data.c include $(BUILD_SHARED_LIBRARY)