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Revert "fix crash with dynamic surfaces?"
apparently this was causing collision issues
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@@ -596,7 +596,6 @@ void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects
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gSurfaceNodesAllocated = 0;
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gSurfacesAllocated = 0;
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clear_dynamic_surfaces();
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clear_static_surfaces();
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// A while loop iterating through each section of the level data. Sections of data
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