From c1ed30a2faf07d289ffdbbe3e4208eba236fa13a Mon Sep 17 00:00:00 2001 From: fgsfds Date: Sun, 4 Oct 2020 02:47:25 +0300 Subject: [PATCH] Revert "fix crash with dynamic surfaces?" apparently this was causing collision issues --- src/engine/surface_load.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/engine/surface_load.c b/src/engine/surface_load.c index 0a87efc..ac2ee50 100644 --- a/src/engine/surface_load.c +++ b/src/engine/surface_load.c @@ -596,7 +596,6 @@ void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects gSurfaceNodesAllocated = 0; gSurfacesAllocated = 0; - clear_dynamic_surfaces(); clear_static_surfaces(); // A while loop iterating through each section of the level data. Sections of data