Henrik Rydgard
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174b9749d7
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Minor speedup to 16-bit texture color conversion.
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2013-02-12 19:17:38 +01:00 |
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Henrik Rydgård
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156e22f9d2
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Merge pull request #669 from raven02/master
Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel
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2013-02-12 08:03:06 -08:00 |
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Henrik Rydgård
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0bea5be5a5
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Merge pull request #671 from unknownbrackets/texcache
Check the entire texture again, fixes wrong tex
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2013-02-12 08:02:41 -08:00 |
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Unknown W. Brackets
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8e51ce1beb
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Check the entire texture again, fixes wrong tex.
Not sure why, but only on Android. Also faster on Windows.
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2013-02-12 07:55:44 -08:00 |
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raven02
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f5431dcb8b
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Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel
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2013-02-12 22:43:41 +08:00 |
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Unknown W. Brackets
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5486d0a3c1
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Don't crash if currentList is NULL.
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2013-02-12 01:12:32 -08:00 |
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Unknown W. Brackets
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fb7cabcccf
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Fix some missing GPUCommon state.
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2013-02-12 01:06:11 -08:00 |
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Unknown W. Brackets
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5a20d9fc2a
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Clear vertex cache on savestates.
Just so it's an easy way. We can remove later when we're sure.
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2013-02-12 01:00:52 -08:00 |
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Unknown W. Brackets
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b548fe0aa6
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Don't mark unreliable, just rehash each time.
This improves perf significantly without the bugs.
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2013-02-12 00:17:12 -08:00 |
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Unknown W. Brackets
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1e1979b786
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Simply don't cache < 100 verts for now.
Fixes wrong vertexes in a number of games.
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2013-02-12 00:02:53 -08:00 |
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Unknown W. Brackets
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485bcac757
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Actually, these are draws. Increase to 24.
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2013-02-11 23:41:31 -08:00 |
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Unknown W. Brackets
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7d2c5c5041
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Fix vai->numFrames never incrementing.
This made it never cache... oops.
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2013-02-11 23:38:29 -08:00 |
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Henrik Rydgard
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f0c632131e
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Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest.
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2013-02-11 19:03:11 +01:00 |
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raven02
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66417155c9
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Add option to set AnisotropyLevel , default 4
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2013-02-11 21:03:53 +08:00 |
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Unknown W. Brackets
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b9f61a9cf3
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Don't blacklist an invalidated texture forever.
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2013-02-10 23:29:44 -08:00 |
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Unknown W. Brackets
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7b9e90d434
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OpenGL ES 2 buildfix again.
Sorry.
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2013-02-10 18:20:34 -08:00 |
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Unknown W. Brackets
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4807a0b886
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OpenGL ES2 buildfix.
Darn it.
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2013-02-10 18:16:11 -08:00 |
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Unknown W. Brackets
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8a715f7b67
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Don't forget a tex is unreliable until decimate.
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2013-02-10 14:26:17 -08:00 |
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Unknown W. Brackets
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ca943f070c
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Don't delete cache invalidated textures.
Note: still decimates.
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2013-02-10 14:20:59 -08:00 |
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Unknown W. Brackets
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f77a4985f1
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Keep track of whether a texture is reliable or not.
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2013-02-10 14:20:58 -08:00 |
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Unknown W. Brackets
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d56f3055b6
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Don't check the power of two padding in texcache.
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2013-02-10 14:20:58 -08:00 |
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Unknown W. Brackets
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f15c1839ac
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Use backoff to invalidate textures as well.
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2013-02-10 14:20:58 -08:00 |
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Unknown W. Brackets
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634b9112e4
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Cache vertexes based on frames not draws.
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2013-02-10 14:20:57 -08:00 |
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Unknown W. Brackets
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5f3f3b8716
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Speed up TextureCache::Invalidate() in debug.
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2013-02-10 13:11:29 -08:00 |
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Xele02
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381bffaa47
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Remove Qt define
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2013-02-10 18:15:01 +01:00 |
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