Xele02
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69b837f18b
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Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
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2013-02-10 17:33:34 +01:00 |
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Sacha
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b817e3bf26
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Update max to std::max
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2013-02-10 23:01:18 +10:00 |
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Henrik Rydgard
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87c9aa99c2
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Let's specify MAX_LOD whether it works or not on gles 2...
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2013-02-10 12:13:35 +01:00 |
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Unknown W. Brackets
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430139b12a
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Minimal revert of the GE-related interrupt changes.
Keep most of them, just revert using getList() which isn't cutting it
right now. Fixes #595.
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2013-02-10 02:03:02 -08:00 |
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Unknown W. Brackets
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74c2769ada
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Don't use an f suffix in GL shaders.
Error found in Hexyz Force.
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2013-02-09 17:18:01 -08:00 |
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Henrik Rydgard
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db3f01044d
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Turn down texturecache logging a bit. Fix unfinished optimization.
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2013-02-09 21:32:02 +01:00 |
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Henrik Rydgard
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5a43f3e0ff
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ZWRITEDISABLE should flush drawbuffer. Fixes road glitches in Ridge Racer and MotoGP.
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2013-02-09 21:25:15 +01:00 |
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Henrik Rydgard
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aef2376b34
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Merge branch 'master' into framebuffer-texture
Conflicts:
GPU/GLES/TextureCache.cpp
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2013-02-09 21:18:46 +01:00 |
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Henrik Rydgard
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ca347da99c
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Depth range should not be applied in through mode. Fixes sky in Wipeout Pure.
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2013-02-09 20:53:32 +01:00 |
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Henrik Rydgard
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4868b5041c
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Fall back to glGenerateMipmap on OpenGL ES 2.0 for now, explanation in comments.
Enable 4x aniso by default, just because. This might be turned into an option later.
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2013-02-09 20:21:10 +01:00 |
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Henrik Rydgard
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2fcea2a7e6
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Fix mipmap-related slowdown caused by excessive texture decoding
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2013-02-09 19:25:36 +01:00 |
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Henrik Rydgard
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bf7e5a4115
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Mipmapping! Fixes issue #614
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2013-02-08 00:04:34 +01:00 |
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Henrik Rydgard
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356f5788e1
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Fix more UV issues
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2013-02-08 00:04:01 +01:00 |
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Henrik Rydgard
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6b3ddae554
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Fix UV error introduced in previous commit
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2013-02-06 21:38:19 +01:00 |
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Henrik Rydgard
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6f9347178b
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Let's not declare vertex arrays as RELIABLE for now.
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2013-02-06 20:45:25 +01:00 |
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Henrik Rydgard
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aaf00e047b
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Don't convert texcoords to float either.
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2013-02-06 20:30:10 +01:00 |
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Henrik Rydgard
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8749ad0cb9
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Warning fixes, very minor updates to shader generators.
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2013-02-06 19:04:28 +01:00 |
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Henrik Rydgard
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80f4dc4e3a
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Fix issue with half sized skinned objects in SW transform.
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2013-02-06 19:04:28 +01:00 |
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Henrik Rydgard
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0ca279e81d
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Don't hash vertex buffers every frame (TCP-style backoff up until every 16th)
Saves quite a bit time otherwise spent in CityHash, blowing the dcache every time.
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2013-02-06 00:43:37 +01:00 |
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raven02
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b64edadb1b
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Fix missing menu button and character in The Legend Of Heroes - Trails In The Sky
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2013-02-06 04:26:24 +08:00 |
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Henrik Rydgard
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12cccf0cc3
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Don't need to flush on GE_CMD_OFFSET.
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2013-02-05 18:02:11 +01:00 |
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Henrik Rydgard
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bf7ad9e1c9
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Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change.
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2013-02-05 18:02:10 +01:00 |
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Henrik Rydgard
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bdc467769e
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Some shader and vertex format optimizations
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2013-02-05 01:37:00 +01:00 |
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Henrik Rydgard
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ac7ffa5e03
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Merge branch 'master' into framebuffer-texture
Conflicts:
GPU/GLES/StateMapping.cpp
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2013-02-04 23:55:11 +01:00 |
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Henrik Rydgard
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3ee6ff01e1
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Fix screen size when not using buffered rendering on Android
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2013-02-04 23:39:09 +01:00 |
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