raven02
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8e550d9578
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Set float for glstate.depthRange.set(0.0f, 1.0f)
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2013-02-23 23:26:58 +08:00 |
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raven02
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689da2c577
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Add glClearColor(0,0,0,1);
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2013-02-23 18:22:55 +08:00 |
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raven02
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dd90e93403
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glClearColor(0,0,0,1);
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2013-02-23 16:23:24 +08:00 |
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Henrik Rydgard
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94bb98d477
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Enable color and depth buffer write before clearing.
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2013-02-22 22:15:42 +01:00 |
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Henrik Rydgard
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44e2a69258
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gpu: Clean up "Clear" mode handling.
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2013-02-21 21:52:12 +01:00 |
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Henrik Rydgard
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28979e9250
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Some work toward better FBO handling. Fixes some things, breaks some things..
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2013-02-21 21:37:19 +01:00 |
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Henrik Rydgard
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7995d1418c
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Safer float->u16 cast.
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2013-02-21 19:10:30 +01:00 |
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Henrik Rydgård
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d9e1faa9c4
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Merge pull request #748 from raven02/hw-fix
Fix texture stretched vertically in HW T&L
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2013-02-20 14:56:20 -08:00 |
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Henrik Rydgard
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690ebb2e58
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Proper fix for the annoying through-mode depth issues.
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2013-02-20 22:49:41 +01:00 |
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raven02
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d3413681e5
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Fix texture stretched vertically in HW T&L
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2013-02-20 20:32:18 +08:00 |
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Henrik Rydgard
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eb130db387
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Fix sign of depth in "Through" projection matrix. Thanks xele02. Fixes ToE, Dissidia, etc.
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2013-02-20 00:13:18 +01:00 |
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Henrik Rydgard
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67272ec271
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Scale Z to 0...1 in through mode.
(alternatively, could try setting through mode depth range to 65536..0)
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2013-02-19 21:38:19 +01:00 |
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Henrik Rydgård
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d72d59f4b8
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Merge pull request #742 from raven02/patch-2
Minor cleanup and use byte(b)/short(s)/float(p)
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2013-02-19 11:43:42 -08:00 |
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Henrik Rydgård
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d47c9fa999
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Merge pull request #744 from raven02/truecolor
Toggle 32 bit truecolor in option , default true
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2013-02-19 11:42:36 -08:00 |
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raven02
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c0dc85b99d
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Toggle 32 bit truecolor in option , default true
Update Core/Config.cpp
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2013-02-20 02:10:35 +08:00 |
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raven02
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2745bb4f14
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pos[0]/[1] are signed while pos[2] is unsigned in 2D transform
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2013-02-20 01:37:19 +08:00 |
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raven02
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9e38174b14
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Clamp pos[2] when transform 2D only
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2013-02-20 01:11:26 +08:00 |
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raven02
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2ed1b9ee0b
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Minor cleanup and use byte(b)/short(s)/float(p)
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2013-02-20 00:20:00 +08:00 |
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raven02
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9eaf58773b
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Add 8 bit for weight type 1
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2013-02-19 22:55:46 +08:00 |
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raven02
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5ba1775572
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pos[2] larger than 65535 is clamped to 65535 and not 0
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2013-02-19 22:39:38 +08:00 |
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oioitff
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83b2849192
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pos[2] is limited between 0 and 65535
fix the black screen issue for Toaru Majutsu no Index, and Toaru Kagaku no Railgun.
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2013-02-19 19:17:15 +08:00 |
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Henrik Rydgard
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e32721c72a
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Merge branch 'master' into armjit-fpu
Conflicts:
Core/MIPS/MIPSVFPUUtils.cpp
Core/MIPS/x86/CompVFPU.cpp
GPU/GLES/VertexDecoder.cpp
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2013-02-19 00:50:33 +01:00 |
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Henrik Rydgard
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7c91802e3c
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Add some infrastructure to be used for frameskipping
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2013-02-19 00:45:26 +01:00 |
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Henrik Rydgard
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f8058e4bae
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Disable warning for bad prefix as it floods in Wipeout Pulse. Cleanups.
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2013-02-19 00:45:25 +01:00 |
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Unknown W. Brackets
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d8b1ea22f5
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Cleanup some warnings and reuse some vars.
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2013-02-18 08:34:51 -08:00 |
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