Henrik Rydgard
00d617c9d5
Fix bug where we sometimes pushed too much vertex data.
...
Doesn't seem to fix much though...
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
242daae00a
Disable last texture reuse for now.
...
This will be slower, but otherwise a lot of textures are missing in
various games, like Final Fantasy 4. Better to get all the bugs out first
and then start optimizing.
Note: there is still missing drawing in Final Fantasy 4, but only text
after this change.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
5cee8856ea
Fix UV scale for some vertex formats (like GL). Separate updates of PROJ and PROJTHROUGH matrices.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
8efbcf8d42
Use draws for alpha/stencil only clear in Vulkan.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
323130eb86
Don't crash as hard on shader compile error.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
2481714a8e
Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet)
2016-03-20 19:30:11 +01:00
Henrik Rydgard
432f276bec
Cleanups. Don't loop over bones in vshader, causes trouble
2016-03-20 19:30:11 +01:00
Henrik Rydgard
1677697735
Vulkan: Don't try to overlap proj with proj_through, will need a different approach.
...
Also, assorted bugfixes.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
d5f685ce05
WIP trying to fix drawing issues
2016-03-20 19:30:11 +01:00
Henrik Rydgard
3284899844
More clearing fixes. Also fix some memory leaks.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
2e998891a4
The settings to the vertex decoder must match the implementation..
...
Fixes some character scale issues.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
55ef97639a
More zero-initialization. Fix scope issue, MSVC's optimizer was aggressive enough that this was a problem. Fixes textures in release mode.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
4c281f16ac
Fix mixup with fragment shader ubo variables
2016-03-20 19:30:11 +01:00
Henrik Rydgard
29341e53a5
Assorted fixes and cleanups.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
87b743e922
Fix issues with texture replacement
2016-03-20 19:30:11 +01:00
Henrik Rydgard
dced84c9fc
Work on texture support, cube.elf works correctly. Delete unused code.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
7eeba080c7
Fix primitive topology. Crashfix.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
4e6a9b8108
Fix indexed through-mode drawing
2016-03-20 19:30:11 +01:00
Henrik Rydgard
ec6bc4a5f6
Vertex format fixes. Flip through drawing the right way up.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
6b8c004561
Fix indexed drawing, flip rendering the right side up, enable culling
2016-03-20 19:30:11 +01:00
Henrik Rydgard
6141c3651b
Separate uniform updates from shader updates
2016-03-20 19:30:11 +01:00
Henrik Rydgard
d67d187b72
Get untextured drawing working! (at least cube.elf)
2016-03-20 19:30:11 +01:00
Henrik Rydgard
28ae840abe
Pipelines, samplers, description sets, oh my
2016-03-20 19:30:11 +01:00
Henrik Rydgard
01e3fbae95
Fix clearing bug, add FIFO_RELAXED flag, etc
2016-03-20 19:30:11 +01:00
Henrik Rydgard
ddb36a35a0
Some descriptor binding fixes
2016-03-20 19:30:11 +01:00