379 Commits

Author SHA1 Message Date
Henrik Rydgård
14a80968cf Unify transformed arrays 2017-06-03 18:05:21 +02:00
Henrik Rydgård
1abb8792ab Unify ComputeMiniHash 2017-06-03 18:05:18 +02:00
Henrik Rydgård
3032240916 Unify DecodeVertsStep 2017-06-03 18:04:46 +02:00
Henrik Rydgård
240e058b3b Some unification in DrawEngine 2017-06-03 18:03:56 +02:00
Henrik Rydgård
665a2c04cb Implement software skinning for the Vulkan backend. Fixes #9753 2017-06-02 11:47:14 +02:00
Henrik Rydgård
44423f3ba2 Vulkan: Implement BlitFramebuffer 2017-05-30 09:38:09 +02:00
Henrik Rydgård
a95b11c58f Don't forget to initialize logicop.. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
b1c256a296 Increase the number of sampler/image descriptors further. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
c173da49d3 Fix a number of bugs and stuff affecting Vulkan on Mali 2017-05-30 09:36:17 +02:00
Henrik Rydgard
0c70735bc4 Buffered rendering is starting to work, though still kinda broken. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
2b93338255 Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit) 2017-05-30 09:36:17 +02:00
Henrik Rydgård
a7dd6d6085 Further steps towards Vulkan framebuffer support 2017-05-30 09:36:17 +02:00
Henrik Rydgard
42a694368e Vulkan: Remove obsolete warning suppressions. Increase descriptor pool sizes. 2017-05-07 11:14:25 +02:00
Unknown W. Brackets
70d17d1bc7 Track flags to reduce unnecessary VRAM zeroing.
If we haven't downloaded to RAM since the last zero, no need to zero
again.  This is the most common case.
2017-04-09 15:10:07 -07:00
Henrik Rydgård
d0f3e5cb89 Don't wipe the Vulkan pipeline key, allow for building it incrementally 2017-04-03 17:26:54 +02:00
xebra
e6af91f1b0 [spline/bezier]Trying to fix a problem that wrong texture format causes a crash. 2017-03-23 23:57:03 +09:00
xebra
f14b75492d [spline/bezier]Split SendDataToShader() into two functions. 2017-03-23 23:28:38 +09:00
Henrik Rydgård
17a250df7a Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
2017-03-17 10:27:49 +01:00
xebra
f9ab61a005 [spline/bezier]Implement hardware tessellation on Vulkan. 2017-02-25 19:28:15 +09:00
Henrik Rydgard
7890b61cc5 More work towards unifying ApplyTexture 2017-02-19 23:19:55 +01:00
Henrik Rydgard
f839f1944e Work towards unifying ApplyTexture 2017-02-19 23:07:00 +01:00
Henrik Rydgard
e83dd2b524 Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about 2017-02-17 14:31:02 +01:00
Henrik Rydgard
4538edad14 Work towards enabling shader blending on D3D11 2017-02-17 12:21:18 +01:00
Henrik Rydgard
9c55e1e0de Only enable RAM Clears for the SOCOM games that require it.
Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
2017-01-28 10:11:43 +01:00
Henrik Rydgard
e4cb44c243 Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00