Commit Graph

1625 Commits

Author SHA1 Message Date
Henrik Rydgård
6d5f0665fe Add a super focused workaround for the Mali bug, see #10723
Minimizes the performance penalty.
2018-03-18 11:20:45 +01:00
Henrik Rydgård
f43935b030 Merge framebuffer layout pre-transitions into render pass subpass dependencies.
With this, drivers should be able to completely get rid of layout
transitions into render passes that use CLEAR, at least.
2018-03-18 09:55:36 +01:00
Henrik Rydgård
33a1e6a080 Vulkan Clear-renderpass merging: If a copy step is found that reads from the affected buffer, don't merge the clear into the later renderpass. 2018-03-18 09:44:00 +01:00
Henrik Rydgård
0ee058320a Pass new vulkan validation layers. Fix math in FindTransferFramebuffers. 2018-03-17 23:39:02 +01:00
Henrik Rydgård
6858c77612 Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield 2018-03-17 01:54:11 +01:00
Henrik Rydgård
614cabb115 Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
The raw pipeline cache got pretty large. Instead, store IDs like GL.

There's still a disabled option to store the pipeline cache objects.
2018-03-16 21:03:03 +01:00
Henrik Rydgård
c5ebb2d73f Oops, remove logging 2018-03-16 14:58:45 +01:00
Henrik Rydgård
a08464eb77 Vulkan: Also check for empty clearing renderpasses later in the frame. 2018-03-16 14:57:41 +01:00
Henrik Rydgård
df8dac4aae If the first renderpass is an empty clear, merge it into the next one that touches the same framebuffer. Works around #10723 in Wipeout. 2018-03-16 13:44:56 +01:00
Henrik Rydgård
3cd92b4d90 Vulkan: Add a (disabled) facility to force image layouts to GENERAL, for debugging barrier issues 2018-03-15 16:23:23 +01:00
Henrik Rydgård
ba5208efaa GL: Fix bug where we could crash if a readback happened at the same time as a buffer expansion. 2018-03-14 00:06:38 +01:00
Henrik Rydgård
7c6034e2ce Merge pull request #10713 from hrydgard/windows-gl-vsync-fix
Fix VSync on Windows. Should fix #10711
2018-03-13 00:03:33 +01:00
Romain Graillot
ad37e7ce45 Fix crash happening with glGetFloatv on GPDXD devices 2018-03-12 23:11:58 +01:00
Henrik Rydgård
2a438d6e03 Fix VSync on Windows. Should fix #10711 2018-03-12 20:07:31 +01:00
Henrik Rydgård
0ed3deabe6 Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well. 2018-03-08 16:35:13 +01:00
Henrik Rydgård
d45ae9e67a Merge pull request #10688 from unknownbrackets/gl-buffers
GLES: Support more buffer mapping strategies
2018-03-05 09:15:41 +01:00
Henrik Rydgård
40db61a680 Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
Unknown W. Brackets
7c983a6842 GLES: Support more buffer mapping strategies. 2018-03-04 14:48:06 -08:00
Unknown W. Brackets
021ade5065 GLES: Fix force alignment on buffer map. 2018-03-04 13:26:52 -08:00
Henrik Rydgård
38bf10baaa GL: Use AllocateAlignedMemory to make sure localMemory is always aligned. Fixes #10666
Seems the code that tries to align is faulty in some cases but this avoids the issue at least.
2018-03-04 22:22:47 +01:00
Unknown W. Brackets
1b8e3edb86 GLES: Buffer handling cleanup.
Trying to fix the mystery issues on some devices.
2018-03-04 10:00:45 -08:00
Henrik Rydgård
ee752f5399 Some error handling and assert improvements, trying to understand #10662 2018-03-01 12:21:58 +01:00
Henrik Rydgård
3b0d307792 Fix something found by -fsanitize=undefined 2018-03-01 08:24:47 +01:00
Henrik Rydgård
bc339c0377 GL: Filter away redundant glEnable/Disable(GL_STENCIL_TEST) 2018-02-28 13:28:39 +01:00
Henrik Rydgård
f5dd9c17cd Add comment trying to clarify shutdown of GPU_GLES, restore the wipe, minor tweaks. Should help #10652
This reverts commit 10be0cad96.
2018-02-27 22:04:24 +01:00