Henrik Rydgård
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6d5f0665fe
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Add a super focused workaround for the Mali bug, see #10723
Minimizes the performance penalty.
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2018-03-18 11:20:45 +01:00 |
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Henrik Rydgård
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f43935b030
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Merge framebuffer layout pre-transitions into render pass subpass dependencies.
With this, drivers should be able to completely get rid of layout
transitions into render passes that use CLEAR, at least.
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2018-03-18 09:55:36 +01:00 |
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Henrik Rydgård
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33a1e6a080
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Vulkan Clear-renderpass merging: If a copy step is found that reads from the affected buffer, don't merge the clear into the later renderpass.
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2018-03-18 09:44:00 +01:00 |
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Henrik Rydgård
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0ee058320a
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Pass new vulkan validation layers. Fix math in FindTransferFramebuffers.
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2018-03-17 23:39:02 +01:00 |
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Henrik Rydgård
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6858c77612
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Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield
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2018-03-17 01:54:11 +01:00 |
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Henrik Rydgård
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614cabb115
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Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
The raw pipeline cache got pretty large. Instead, store IDs like GL.
There's still a disabled option to store the pipeline cache objects.
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2018-03-16 21:03:03 +01:00 |
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Henrik Rydgård
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c5ebb2d73f
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Oops, remove logging
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2018-03-16 14:58:45 +01:00 |
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Henrik Rydgård
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a08464eb77
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Vulkan: Also check for empty clearing renderpasses later in the frame.
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2018-03-16 14:57:41 +01:00 |
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Henrik Rydgård
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df8dac4aae
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If the first renderpass is an empty clear, merge it into the next one that touches the same framebuffer. Works around #10723 in Wipeout.
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2018-03-16 13:44:56 +01:00 |
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Henrik Rydgård
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3cd92b4d90
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Vulkan: Add a (disabled) facility to force image layouts to GENERAL, for debugging barrier issues
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2018-03-15 16:23:23 +01:00 |
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Henrik Rydgård
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ba5208efaa
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GL: Fix bug where we could crash if a readback happened at the same time as a buffer expansion.
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2018-03-14 00:06:38 +01:00 |
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Henrik Rydgård
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7c6034e2ce
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Merge pull request #10713 from hrydgard/windows-gl-vsync-fix
Fix VSync on Windows. Should fix #10711
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2018-03-13 00:03:33 +01:00 |
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Romain Graillot
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ad37e7ce45
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Fix crash happening with glGetFloatv on GPDXD devices
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2018-03-12 23:11:58 +01:00 |
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Henrik Rydgård
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2a438d6e03
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Fix VSync on Windows. Should fix #10711
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2018-03-12 20:07:31 +01:00 |
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Henrik Rydgård
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0ed3deabe6
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Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well.
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2018-03-08 16:35:13 +01:00 |
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Henrik Rydgård
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d45ae9e67a
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Merge pull request #10688 from unknownbrackets/gl-buffers
GLES: Support more buffer mapping strategies
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2018-03-05 09:15:41 +01:00 |
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Henrik Rydgård
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40db61a680
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
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Unknown W. Brackets
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7c983a6842
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GLES: Support more buffer mapping strategies.
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2018-03-04 14:48:06 -08:00 |
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Unknown W. Brackets
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021ade5065
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GLES: Fix force alignment on buffer map.
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2018-03-04 13:26:52 -08:00 |
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Henrik Rydgård
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38bf10baaa
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GL: Use AllocateAlignedMemory to make sure localMemory is always aligned. Fixes #10666
Seems the code that tries to align is faulty in some cases but this avoids the issue at least.
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2018-03-04 22:22:47 +01:00 |
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Unknown W. Brackets
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1b8e3edb86
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GLES: Buffer handling cleanup.
Trying to fix the mystery issues on some devices.
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2018-03-04 10:00:45 -08:00 |
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Henrik Rydgård
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ee752f5399
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Some error handling and assert improvements, trying to understand #10662
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2018-03-01 12:21:58 +01:00 |
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Henrik Rydgård
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3b0d307792
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Fix something found by -fsanitize=undefined
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2018-03-01 08:24:47 +01:00 |
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Henrik Rydgård
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bc339c0377
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GL: Filter away redundant glEnable/Disable(GL_STENCIL_TEST)
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2018-02-28 13:28:39 +01:00 |
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Henrik Rydgård
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f5dd9c17cd
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Add comment trying to clarify shutdown of GPU_GLES, restore the wipe, minor tweaks. Should help #10652
This reverts commit 10be0cad96.
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2018-02-27 22:04:24 +01:00 |
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