Henrik Rydgård
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3e56d8bbdf
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Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
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2018-02-05 16:21:39 +01:00 |
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Henrik Rydgård
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d30f1c2019
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Fix another Qt memory leak
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2018-02-04 14:13:47 +01:00 |
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Henrik Rydgård
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020eb9d86c
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Fix further memory leaks
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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79d1610148
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Move SDLGLGraphicsContext.h to the correct location. Minor cleanup
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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99386da01e
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Minor cleanups
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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583c20991f
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Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager.
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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8438defb24
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Fix some memory leaks
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2018-02-04 13:39:10 +01:00 |
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Henrik Rydgård
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d6e888a39b
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Revert "Simpler way to deal with the GL deleter"
This reverts commit 3a988400a7.
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2018-02-04 13:09:51 +01:00 |
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Henrik Rydgård
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5351c9ddb3
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gl-render-manager: Support scissored clears, as used by the GL backend. Fixes GT.
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2018-01-31 17:07:20 +01:00 |
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Henrik Rydgård
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22e28e218b
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Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
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2018-01-31 12:22:07 +01:00 |
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Henrik Rydgård
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3a988400a7
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Simpler way to deal with the GL deleter
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2018-01-30 22:32:16 +01:00 |
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Henrik Rydgård
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c60c8ed68a
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
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Henrik Rydgård
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bd2c875c9a
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Fix readback color conversion
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2018-01-28 21:28:16 +01:00 |
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Henrik Rydgård
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6c109abd9e
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Don't crash on missing readback formats.
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2018-01-28 18:00:48 +01:00 |
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Henrik Rydgård
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bd3a681fd3
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Enough JNI/threading hackery to get it to run on Android! Broken readbacks make it crash alot though.
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2018-01-28 17:30:33 +01:00 |
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Unknown W. Brackets
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062566b67c
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Core: Set thread names when possible.
This doesn't seem to be working for lldb, though.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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95bcda409d
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GLES: Fix segfault on GL 2.x.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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0399088fc7
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GLES: Handle glGetString() on GL thread.
We only use a few strings, so should be fine to cache them.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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7f0b35cd23
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GLES: Run ThreadFrame until frame complete.
This makes it easier for frontends that need to call this between other
things to handle vsync, or etc.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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30a60018a0
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GLES: Fix race crash on shutdown.
This happens when there are pointers in step commands that get freed.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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acc3e39b67
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GLES: Reintroduce out of memory checks.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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38161f3c69
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GLES: Use linear for high-res FBO tex copies.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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e56ae322fd
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GLES: Report errors for link failures.
Let's not lose reporting on this, it's often an issue...
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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3380ab8705
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GLES: Keep the GLRShader desc around.
This way we can also log it on link errors. It's not much data.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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48a07474f8
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GLES: Avoid using failed depal shaders if possible.
Better to have one totally broken frame than all totally broken frames.
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2018-01-27 15:10:17 +01:00 |
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