Commit Graph

1625 Commits

Author SHA1 Message Date
Unknown W. Brackets
ec5d1a8722 Vulkan: Leave removed commands in render passes.
We'll just need to not check commands.empty(), which we do in a couple
places but not in important ways so far.
2018-05-03 08:04:57 -07:00
Unknown W. Brackets
954f93046f Vulkan: Keep state on Clear cmds when used later.
This also removes duplicate state - for example our UI has some duplicate
Scissor commands.
2018-05-03 07:18:40 -07:00
Henrik Rydgård
73d6446d72 Merge pull request #10997 from unknownbrackets/vulkan-clear
Vulkan: Discard draws immediately before clear
2018-05-03 09:23:17 +02:00
Unknown W. Brackets
844015b7f8 Vulkan: Discard draws immediately before clear.
Fixes #10163, a crash on Adreno when a clear is the last thing in a render pass.
2018-05-02 19:23:49 -07:00
Henrik Rydgård
92a46e9a08 Merge pull request #10984 from unknownbrackets/gl-screenshot
Fix GLES game screenshots
2018-04-29 19:32:03 +02:00
Unknown W. Brackets
170e871c54 thin3d: Report unsupported format conversion.
Better we know than ignore.
2018-04-29 10:23:53 -07:00
Unknown W. Brackets
ae1bb20b7b GLES: Fix game screenshots. 2018-04-29 10:23:03 -07:00
Unknown W. Brackets
a85e914f78 Vulkan: Fix use-after-free crash on shutdown. 2018-04-29 09:47:39 -07:00
Henrik Rydgård
03c2292ae9 Merge pull request #10915 from unknownbrackets/warnings
Warning fixes
2018-04-14 20:30:26 +02:00
Unknown W. Brackets
377b220fb3 GLES: GlPushBuffer was a little too friendly. 2018-04-14 11:00:13 -07:00
Henrik Rydgård
1987401e74 Fix glitch in MGS: Acid perf hack. yeah, slippery slope.. 2018-04-14 10:27:36 +02:00
Henrik Rydgård
fb7a63bd11 Implement shader depal for GL as well, but disabled by default. 2018-04-13 20:00:14 +02:00
Henrik Rydgård
0ac6cea34d Add a queue processing hack for Sonic Rivals too. Now it's fast. 2018-04-13 18:05:04 +02:00
Henrik Rydgård
413a204138 Vulkan: Semi-gross hack that massively improves the perf of MGS2:Acid. 2018-04-13 17:32:56 +02:00
Henrik Rydgård
163350bbcd Vulkan/D3D11: Make some space in the base uniform buffer by consolidating the spline parameters into one variable. 2018-04-13 08:58:05 +02:00
Henrik Rydgård
f4d8bfdf18 Avoid some GL errors on older devices 2018-04-12 14:35:25 +02:00
Henrik Rydgård
dd228be698 GL: Add a lot of conditional error checks (normally not enabled) 2018-04-12 14:35:04 +02:00
Henrik Rydgård
36fd2711d6 Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680.
2018-04-10 12:22:41 +02:00
Unknown W. Brackets
32eb483932 GLES: Defrag using deleter off render thread.
Moving it to the render thread was a bit more complex because of
localMemory.  Fixes #10859.
2018-04-08 19:22:46 -07:00
Unknown W. Brackets
99d16b2202 Vulkan: Add tags to UI textures too. 2018-04-06 21:43:18 -07:00
Henrik Rydgård
ca0fb77080 Assorted cleanups. Don't assert on no clear mask. 2018-04-06 23:29:44 +02:00
Henrik Rydgård
b06df3536e Auto unregister push buffer on deletion. 2018-04-05 17:53:03 +02:00
Henrik Rydgård
c7eb259c0c Auto register new push buffers on creation 2018-04-05 17:50:37 +02:00
Henrik Rydgård
76138fee6d Move pushbuffer deletion to the render manager. 2018-04-05 17:47:08 +02:00
Henrik Rydgård
feb3870f7d Also take control over Begin/End 2018-04-05 17:34:32 +02:00