Unknown W. Brackets
|
adeca2c3ba
|
GLES: Move some vendor bug checks to Draw.
|
2018-12-23 20:27:22 -08:00 |
|
Unknown W. Brackets
|
e46701dee6
|
GLES: Specify glsl version precisely in depal.
Should prevent more of #11588 on vertex shaders, and may help Apple
devices some too.
|
2018-12-23 20:08:08 -08:00 |
|
Unknown W. Brackets
|
9a3de5cb1c
|
GPU: Move dual source blending bug check to Draw.
This also allows the ini setting to avoid it on Intel.
|
2018-12-23 14:11:57 -08:00 |
|
Unknown W. Brackets
|
f8ce9b08ba
|
Vulkan: Limit stencil workaround to Adreno 5xx.
|
2018-12-23 14:11:57 -08:00 |
|
Unknown W. Brackets
|
99ed2e4722
|
http: Parse port in ipv6 addresses.
|
2018-12-21 22:31:47 -08:00 |
|
Henrik Rydgård
|
d047955686
|
This should finally repro one of the Adreno bugs
|
2018-12-20 11:00:15 +01:00 |
|
Henrik Rydgård
|
2c83574377
|
Finish up the test
|
2018-12-19 13:48:58 +01:00 |
|
Henrik Rydgård
|
c2319cd6d1
|
thin3d: Make the stencil ref value dynamic state (all APIs support this directly).
|
2018-12-19 13:48:58 +01:00 |
|
Henrik Rydgård
|
df98721e73
|
Write rough framework for GPU discard test screen
|
2018-12-19 13:48:54 +01:00 |
|
Henrik Rydgård
|
8686960180
|
Delete some unused DNS code, just because.
|
2018-12-19 13:46:50 +01:00 |
|
Henrik Rydgård
|
683a4e0fb2
|
Merge pull request #11676 from unknownbrackets/gles-depth
WIP - GLES: Download depth values via shader
|
2018-12-19 09:58:38 +01:00 |
|
Henrik Rydgård
|
a135dc1547
|
thin3d: Remove unused shader language support
|
2018-12-18 14:29:48 +01:00 |
|
Henrik Rydgård
|
956af61ff5
|
Fix ridiculous bug in thin3d.h. Only worked by accidental matchup between shader IDs..
|
2018-12-18 14:29:48 +01:00 |
|
Henrik Rydgård
|
637b6ce79a
|
Remove unused and unfinished SPIRV disassembler
|
2018-12-18 10:37:49 +01:00 |
|
Henrik Rydgård
|
260fd3c9ee
|
ActivateTopScissor doesn't belong in UIContext::Begin.
|
2018-12-18 10:37:39 +01:00 |
|
Henrik Rydgård
|
2d01db805e
|
Remove no-op DrawBuffer::End()
|
2018-12-18 10:10:53 +01:00 |
|
Henrik Rydgård
|
ab407a4a21
|
TWo warning fixes
|
2018-12-17 21:07:52 +01:00 |
|
Unknown W. Brackets
|
27e8720e14
|
GLES: Download depth values via shader.
Working on desktop, but not on mobile...
|
2018-12-16 17:34:16 -08:00 |
|
Unknown W. Brackets
|
2dc3912d0a
|
GLES: Actually support depthless FBOs.
We use these for temp buffers. This might at least save some VRAM.
|
2018-12-16 17:34:16 -08:00 |
|
Unknown W. Brackets
|
57767ba1f8
|
GLES: Use depth textures where possible.
|
2018-12-16 17:34:16 -08:00 |
|
pent0
|
4a53853f79
|
Update UWP port
|
2018-12-10 20:55:07 +07:00 |
|
xebra
|
070e29d921
|
Disable "Edit & Continue" with VS debug mode.
|
2018-12-07 13:01:16 +09:00 |
|
Henrik Rydgård
|
d1910de166
|
GL: Realized we need another sanity check in the readback code
Added similar checks to Vulkan, just because.
|
2018-11-24 17:20:56 +01:00 |
|
Henrik Rydgård
|
d9493009c7
|
Merge pull request #11574 from unknownbrackets/lighting
Correct various light param issues based on tests
|
2018-11-22 20:04:46 +01:00 |
|
Unknown W. Brackets
|
c944063d03
|
Reporting: Ignore link error with bad shaders.
We only need the issue reported once.
|
2018-11-22 07:58:08 -08:00 |
|