Commit Graph

1625 Commits

Author SHA1 Message Date
Unknown W. Brackets
adeca2c3ba GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
Unknown W. Brackets
e46701dee6 GLES: Specify glsl version precisely in depal.
Should prevent more of #11588 on vertex shaders, and may help Apple
devices some too.
2018-12-23 20:08:08 -08:00
Unknown W. Brackets
9a3de5cb1c GPU: Move dual source blending bug check to Draw.
This also allows the ini setting to avoid it on Intel.
2018-12-23 14:11:57 -08:00
Unknown W. Brackets
f8ce9b08ba Vulkan: Limit stencil workaround to Adreno 5xx. 2018-12-23 14:11:57 -08:00
Unknown W. Brackets
99ed2e4722 http: Parse port in ipv6 addresses. 2018-12-21 22:31:47 -08:00
Henrik Rydgård
d047955686 This should finally repro one of the Adreno bugs 2018-12-20 11:00:15 +01:00
Henrik Rydgård
2c83574377 Finish up the test 2018-12-19 13:48:58 +01:00
Henrik Rydgård
c2319cd6d1 thin3d: Make the stencil ref value dynamic state (all APIs support this directly). 2018-12-19 13:48:58 +01:00
Henrik Rydgård
df98721e73 Write rough framework for GPU discard test screen 2018-12-19 13:48:54 +01:00
Henrik Rydgård
8686960180 Delete some unused DNS code, just because. 2018-12-19 13:46:50 +01:00
Henrik Rydgård
683a4e0fb2 Merge pull request #11676 from unknownbrackets/gles-depth
WIP - GLES: Download depth values via shader
2018-12-19 09:58:38 +01:00
Henrik Rydgård
a135dc1547 thin3d: Remove unused shader language support 2018-12-18 14:29:48 +01:00
Henrik Rydgård
956af61ff5 Fix ridiculous bug in thin3d.h. Only worked by accidental matchup between shader IDs.. 2018-12-18 14:29:48 +01:00
Henrik Rydgård
637b6ce79a Remove unused and unfinished SPIRV disassembler 2018-12-18 10:37:49 +01:00
Henrik Rydgård
260fd3c9ee ActivateTopScissor doesn't belong in UIContext::Begin. 2018-12-18 10:37:39 +01:00
Henrik Rydgård
2d01db805e Remove no-op DrawBuffer::End() 2018-12-18 10:10:53 +01:00
Henrik Rydgård
ab407a4a21 TWo warning fixes 2018-12-17 21:07:52 +01:00
Unknown W. Brackets
27e8720e14 GLES: Download depth values via shader.
Working on desktop, but not on mobile...
2018-12-16 17:34:16 -08:00
Unknown W. Brackets
2dc3912d0a GLES: Actually support depthless FBOs.
We use these for temp buffers.  This might at least save some VRAM.
2018-12-16 17:34:16 -08:00
Unknown W. Brackets
57767ba1f8 GLES: Use depth textures where possible. 2018-12-16 17:34:16 -08:00
pent0
4a53853f79 Update UWP port 2018-12-10 20:55:07 +07:00
xebra
070e29d921 Disable "Edit & Continue" with VS debug mode. 2018-12-07 13:01:16 +09:00
Henrik Rydgård
d1910de166 GL: Realized we need another sanity check in the readback code
Added similar checks to Vulkan, just because.
2018-11-24 17:20:56 +01:00
Henrik Rydgård
d9493009c7 Merge pull request #11574 from unknownbrackets/lighting
Correct various light param issues based on tests
2018-11-22 20:04:46 +01:00
Unknown W. Brackets
c944063d03 Reporting: Ignore link error with bad shaders.
We only need the issue reported once.
2018-11-22 07:58:08 -08:00