Henrik Rydgård
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442b57033f
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Attempt to fix the last very common issue of #11493 by being paranoid
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2018-11-21 22:40:54 +01:00 |
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Henrik Rydgård
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f2244f789e
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VK: Add extra safety checks around font texture creation. Motivated by some Play crashes.
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2018-11-21 17:34:54 +01:00 |
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Unknown W. Brackets
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caf5bb2789
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Vulkan: Allow pre-transition from undefined.
This seems like it can happen when download/upload operations break up a
render, and happens now with dumps using the display at the right timing.
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2018-11-17 10:01:38 -08:00 |
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Henrik Rydgård
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22c066515e
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Merge pull request #11425 from xebra/refactor_spline_bezier
[Refactoring] Improve spline/bezier.
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2018-11-04 17:04:29 +01:00 |
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Henrik Rydgård
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f74f6083a7
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Merge pull request #11509 from unknownbrackets/desktop-gles
GLES: Add disabled code to run GLES on desktop
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2018-11-02 11:09:46 +01:00 |
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Henrik Rydgård
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0134fc8739
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Merge pull request #11513 from unknownbrackets/gpu-shutdown
Wait for orderly finish of cache before shutdown
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2018-10-31 15:55:36 +01:00 |
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Unknown W. Brackets
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dcf71fc43f
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GLES: Skip freeing program if not allocated.
This could cause a crash when skipGLCalls is true, if null.
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2018-10-30 19:14:02 -07:00 |
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Unknown W. Brackets
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dc54ed6855
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GLES: Add disabled code to run GLES on desktop.
Helps when testing certain extensions, etc.
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2018-10-28 14:29:44 -07:00 |
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Unknown W. Brackets
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e301d3bbd6
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GLES: Detect ARB aniso and cull distance.
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2018-10-28 13:27:44 -07:00 |
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Unknown W. Brackets
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cc9ad06cfe
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Merge pull request #11502 from hrydgard/improve-readback-checks
Improve sanity checks for framebuffer readbacks
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2018-10-28 11:57:45 -04:00 |
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Henrik Rydgård
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c074d3c61f
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Improve sanity checks for framebuffer readbacks
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2018-10-28 14:30:39 +01:00 |
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Jan Beich
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94c56ea09c
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native: enable backtrace on some BSDs
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2018-10-27 18:22:24 +00:00 |
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Henrik Rydgard
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8883156e45
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Yet another try at taking care of the GPD crashes in #11063.
Thanks tiagao for all the testing.
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2018-10-22 09:59:49 +02:00 |
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Henrik Rydgård
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292d2f44ee
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GL: Also skip gl calls in ThreadEnd during shutdown on Android. May help #11063
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2018-10-21 09:14:02 +02:00 |
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Unknown W. Brackets
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fd20d7b09e
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Merge pull request #11481 from hrydgard/adreno-int-workarounds
Workaround for bad int behaviour on Adreno / GLES. (no problems in Vulkan).
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2018-10-20 07:52:29 -07:00 |
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Henrik Rydgård
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ca58bb78dd
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Turn off gl debug logging again
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2018-10-20 16:48:17 +02:00 |
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Henrik Rydgård
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aea5f38a15
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Fix issue where skipGLCalls_ wasn't respected. May help #11063
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2018-10-20 15:59:33 +02:00 |
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Henrik Rydgård
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81b781fd4f
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Revert two accidental minor changes
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2018-10-20 13:25:53 +02:00 |
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Henrik Rydgård
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842290b6dd
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Workaround for bad int behaviour on Adreno / GLES. (no problems in
Vulkan).
See #11480, should help #11479.
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2018-10-20 13:22:14 +02:00 |
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Benito Palacios Sanchez
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f5f9708f3b
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Fix undefined MSG_NOSIGNAL
Only Linux seems to support it.
For other OSes we set to the default value 0x00 to do nothing.
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2018-10-16 23:18:57 +02:00 |
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Benito Palacios Sanchez
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e221187561
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Ignore SIGPIPE signal receiving data to avoid crash
Co-Authored-By: unknownbrackets <checkins@unknownbrackets.org>
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2018-10-16 22:57:58 +02:00 |
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xebra
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0d7a5cd093
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GLES: Fix to delete subimage data since #11447.
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2018-10-08 00:29:41 +09:00 |
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xebra
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03b9492f08
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[spline/bezier]Sharing textures to avoid heavily textures creation/deletion in one frame. At least, it occurs about 1000 and very slow down in Pursuit Force.
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2018-10-07 23:54:12 +09:00 |
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xebra
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3add123587
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thin3d: Add support for texture subimage to GLRender.
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2018-10-07 23:54:02 +09:00 |
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Henrik Rydgård
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f77975d79b
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Address additional comments.
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2018-10-06 21:36:47 +02:00 |
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