Commit Graph

1160 Commits

Author SHA1 Message Date
nassau-tk
3831d2346d Modified "ltn1/3/5/7 .pgf"
I tried made "ltn1.pgf/ltn3.pgf/ltn5.pgf/ltn7.pgf" files.
2020-10-27 16:53:32 +09:00
nassau-tk
f68e0fecd4 Change jpn0 font (#13588)
* Update jpn0.pgf

I fixed manually all of "JIS Kanji-Level1" (2946character).
It's working like same as Real PSP jpn0.pgf font.
So,I finished work that modify for jpn0.pgf

* update jpn0.pgf

I fixed manually all of "JIS Kanji-Level1" (2946character).
It's working like same as Real PSP jpn0.pgf font.
So,I finished work that modify for jpn0.pgf.

Sorry, I use Github Desktop firsttime.
How to use the push and the pull can't be understood right.

If there is a mistake, please tell me.

* Update jpn0.pgf
2020-10-26 09:30:26 +01:00
Unknown W. Brackets
c95e695a38 Io: Track initial free space for compat flag.
This seems to be necessary for Assassin's Creed.  See #12761.
2020-10-19 22:42:49 -07:00
Leo
5c387ce413 Removed unused texel info 2020-10-15 19:01:24 +03:30
Leo
f3514704b1 Added new vertex shader file naturalA.vsh
This fixes the trembling issue
2020-10-15 18:57:24 +03:30
Leo
370d6ef62d Removed unnecessary vertex coords 2020-10-15 18:56:04 +03:30
Leo
6c2aa86225 Replaced shader vertex file for naturalA
Vertex shader file is different now. Not sure why I was using the old one anyway.
2020-10-15 18:54:50 +03:30
Henrik Rydgård
91cb1a4861 compat.ini: Add ID for European version of Car Jack Streets 2020-10-11 13:08:44 +02:00
shenweip
2d68dc1c16 Workaround for date bug in Car Jack Streets. 2020-10-11 16:19:06 +08:00
Henrik Rydgård
b28baed7d3 Create a safer variant of BlockTransferAllowCreateFB, enable for FF Type 0
Performance improvement by avoiding unnecessary readbacks.

New one is called IntraVRAMBlockTransferAllowCreateFB.

This one only allows intra-VRAM block transfers to happen on-GPU, such as the one this
game uses for bloom. Good chances to avoid missing stuff that actually requires
real readback, if there's any.
2020-10-10 23:59:51 +02:00
Henrik Rydgård
77c1e96588 Change jpn0.pgf for a new one generated by nassau-tk
See #13510 .
2020-10-09 23:35:21 +02:00
Henrik Rydgård
994331ff4e Update gradle, assets/lang 2020-10-09 23:32:28 +02:00
Henrik Rydgård
092e3e40ee Also report a smaller memstick for Street Fighter Alpha 3 MAX (see #10462) 2020-10-06 00:13:05 +02:00
Henrik Rydgård
92e6a91ae7 Add compat.ini setting to work around memstick size math problem in Harry Potter - Goblet of Fire
See issue #13266
2020-10-06 00:12:58 +02:00
RokkumanX
0f34a7427b Add PSP color shader
This adds the PSP color shader ported from RetroArch courtesy from @jdgleaver (https://forums.ppsspp.org/showthread.php?tid=6594&pid=130635#pid130635) to PPSSPP

Also updated with up to date changes found here (https://github.com/libretro/glsl-shaders/blob/master/handheld/shaders/color/psp-color.glsl)
2020-09-28 09:31:33 +02:00
Henrik Rydgård
c4c7897a26 Enable BlockTransferAllowCreateFB for Burnout Dominator.
See #11100.

Speeds up the sun effect, but doesn't fix it. It's another game that
does truly evil stuff in the border of a 480x272 buffer with stride 512.
It downsamples a copy of the region around the sun, texturing from
itself, resulting in five fullscreen framebuffer copies. Additionally it
renders using color to the depth buffer at some point in the frame..
2020-09-24 23:03:27 +02:00
Henrik Rydgård
707e9cf7ac Remove some unnecessary function parameters, improve some comments. 2020-09-20 20:44:18 +02:00
Henrik Rydgård
7ed1ade56b A couple of D3D11 fixes. 2020-09-19 14:14:06 +02:00
Henrik Rydgård
eda4bb2341 Test Drive: Allow virtual framebuffer copies. This eliminates the hyper expensive readbacks.
Write some comments in Depal about how we could get rid of the banding.
2020-08-30 16:21:56 +02:00
Henrik Rydgård
3574a352df Update lang submodule 2020-08-25 12:19:01 +02:00
Henrik Rydgård
ea376ef886 Add support for the 8Bitdo SF30/SN30 Pro controllers on SDL. See #13034 2020-08-17 15:40:27 +02:00
Henrik Rydgård
ad0ef74afe Enable pixel depth rounding for Nayuta no Kiseki. See issue #8744. 2020-08-06 15:21:46 +02:00
Henrik Rydgård
09e300e646 Be a little more aggressive discarding non matching framebuffers when texturing. Enable create framebuffer from copy, fixing #12345 2020-08-04 14:51:37 +02:00
Henrik Rydgård
a0922e7bc7 Initial sound effects 2020-08-03 12:08:04 +02:00
Unknown W. Brackets
d99e67a061 Vulkan: Allow custom texture upscaling shaders.
Let's not just hardcode.
2020-08-01 22:00:04 -07:00