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Added new vertex shader file naturalA.vsh
This fixes the trembling issue
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@@ -0,0 +1,12 @@
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uniform vec2 u_texelDelta;
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attribute vec4 a_position;
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attribute vec2 a_texcoord0;
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varying vec2 v_texcoord0;
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void main()
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{
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gl_Position=a_position;
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v_texcoord0=a_texcoord0;
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}
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