Commit Graph

258 Commits

Author SHA1 Message Date
Henrik Rydgård
2f700aa495 Fix DiRT 2's car reflections. 2020-12-13 00:19:39 +01:00
Henrik Rydgård
b89978701e Merge pull request #13747 from Panderner/more-games-to-requirebufferedrendering
Add more games to RequireBufferedRendering
2020-12-08 00:21:44 +01:00
Henrik Rydgård
089a8065ca Another Ghosts'n'Goblins game ID. 2020-12-07 09:15:56 +01:00
Panderner
f05633b6db Add more games to RequireBufferedRendering 2020-12-07 09:23:48 +08:00
Paul Adrian Bucu
89aa4452b9 Add games that requires buffered rendering 2020-12-07 01:06:56 +08:00
Henrik Rydgård
2399c5f90e Use the double precision sincos for Hitman RBA 1 too. See #13706 2020-12-05 10:21:11 +01:00
Henrik Rydgård
92bfb0fd70 Two more Ghosts & Goblins game IDs for compat.ini 2020-11-28 16:13:36 +01:00
Henrik Rydgård
d5fe6154b5 Enable color reinterpret for Ultimate Ghosts & Goblins
The game uses it by accident probably, but whatever - it's a clean fix.

Fixes, but only for "modern" APIs, #13717.
2020-11-27 23:52:33 +01:00
Henrik Rydgård
9e4c7c84ac Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900 2020-11-23 23:51:07 +01:00
Henrik Rydgård
6310af25fa Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
Henrik Rydgård
9105249901 Add compat flag for reinterpret shader, also disable on platforms that can't support it yet 2020-11-08 11:32:55 +01:00
Unknown W. Brackets
c95e695a38 Io: Track initial free space for compat flag.
This seems to be necessary for Assassin's Creed.  See #12761.
2020-10-19 22:42:49 -07:00
Henrik Rydgård
91cb1a4861 compat.ini: Add ID for European version of Car Jack Streets 2020-10-11 13:08:44 +02:00
shenweip
2d68dc1c16 Workaround for date bug in Car Jack Streets. 2020-10-11 16:19:06 +08:00
Henrik Rydgård
b28baed7d3 Create a safer variant of BlockTransferAllowCreateFB, enable for FF Type 0
Performance improvement by avoiding unnecessary readbacks.

New one is called IntraVRAMBlockTransferAllowCreateFB.

This one only allows intra-VRAM block transfers to happen on-GPU, such as the one this
game uses for bloom. Good chances to avoid missing stuff that actually requires
real readback, if there's any.
2020-10-10 23:59:51 +02:00
Henrik Rydgård
092e3e40ee Also report a smaller memstick for Street Fighter Alpha 3 MAX (see #10462) 2020-10-06 00:13:05 +02:00
Henrik Rydgård
92e6a91ae7 Add compat.ini setting to work around memstick size math problem in Harry Potter - Goblet of Fire
See issue #13266
2020-10-06 00:12:58 +02:00
Henrik Rydgård
c4c7897a26 Enable BlockTransferAllowCreateFB for Burnout Dominator.
See #11100.

Speeds up the sun effect, but doesn't fix it. It's another game that
does truly evil stuff in the border of a 480x272 buffer with stride 512.
It downsamples a copy of the region around the sun, texturing from
itself, resulting in five fullscreen framebuffer copies. Additionally it
renders using color to the depth buffer at some point in the frame..
2020-09-24 23:03:27 +02:00
Henrik Rydgård
eda4bb2341 Test Drive: Allow virtual framebuffer copies. This eliminates the hyper expensive readbacks.
Write some comments in Depal about how we could get rid of the banding.
2020-08-30 16:21:56 +02:00
Henrik Rydgård
ad0ef74afe Enable pixel depth rounding for Nayuta no Kiseki. See issue #8744. 2020-08-06 15:21:46 +02:00
Henrik Rydgård
09e300e646 Be a little more aggressive discarding non matching framebuffers when texturing. Enable create framebuffer from copy, fixing #12345 2020-08-04 14:51:37 +02:00
Henrik Rydgård
5ef442f682 Add Kurok (homebrew with a distinctive GameID to compat.ini ForceMax60FPS. Fixes #13025 2020-06-13 19:01:38 +02:00
Henrik Rydgård
3dc9f61da0 Disable range culling for MGS:PW and MGS:PO. See #12348 2020-06-02 00:28:57 +02:00
Henrik Rydgård
6f07e2b48b Experimentally enable pixel-depth-rounding for Tales of Phantasia, tries to work around an Exynos driver bug.
See #12890.
2020-05-29 09:44:04 +02:00
Henrik Rydgård
0e5957e67e Temporarily disable YuGiOh save fix (experiment in issue #7914) 2020-05-12 23:24:55 +02:00