Commit Graph

258 Commits

Author SHA1 Message Date
Unknown W. Brackets
07cb37c2c1 Compat: Remove single/double sincos path.
New implementation should work for both cases.
2021-04-25 07:09:50 -07:00
Henrik Rydgård
2cdafd97ea Disable range culling in Asphalt 2. See #14299 2021-03-16 21:35:12 +01:00
LunaMoo
a273ffbfb9 Allow polygon upscaling in Boku no Natsuyasumi series via IntraVRAMBlockTransferAllowCreateFB hack. 2021-03-04 16:52:10 +01:00
Panderner
45133d61d6 compat.ini: GachiTora requires block transfer 2021-02-14 15:33:46 +08:00
Henrik Rydgård
104d7e1a6e Revert (partially) "compat.ini: Add Split/Second to [ReinterpretFramebuffers]. See #13957"
Also see #14123 . Not sure I intended to actually do this.

This reverts commit d0c3a5a721.
2021-02-12 16:39:02 +01:00
Henrik Rydgård
6d8b4b852e Merge pull request #14087 from Anuskuss/patch-1
Just in time for v1.11.1 ;)
2021-02-09 20:12:49 +01:00
Henrik Rydgård
8b101ae4a1 Rename the new warmup variable from #14091 2021-02-09 16:11:59 +01:00
sum2012
b127aace57 Only allow sceMpegGetAvcAu warmup for God Eater Series
Fix #14086
2021-02-09 22:46:09 +08:00
Anuskuss
b4f7035cbe Add more games to ReportSmallMemStick 2021-02-09 07:13:06 +01:00
Henrik Rydgård
d0c3a5a721 compat.ini: Add Split/Second to [ReinterpretFramebuffers]. See #13957 2021-01-23 18:35:48 +01:00
Unknown W. Brackets
a78472b9d0 Compat: Enable reinterpret for Kingdom Hearts.
See #11223.  Should enable it for everything at some point.
2021-01-18 14:19:54 -08:00
Panderner
3779ea0ab1 Compat: Note that 3 LEGO games those are require Buffered rendering 2021-01-17 22:01:27 +08:00
Henrik Rydgård
58d80e5b31 Merge pull request #13911 from Panderner/gradius-speed-hack
Enable BlockTransferAllowCreateFB for Gradius Collection
2021-01-17 11:53:20 +01:00
Unknown W. Brackets
6b4693a883 Compat: Note that Gradius requires block transfer.
Of course, there are many more that do, but might as well add since we're
tracking it here.
2021-01-16 16:55:53 -08:00
Panderner
9571c02872 Enable BlockTransferAllowCreateFB for Gradius Collection 2021-01-12 14:41:25 +08:00
Panderner
8121b229b5 Add game ID for russian version of Tron Evolution 2021-01-08 21:23:01 +08:00
Panderner
f7929b1c1c Add 3 games to ForceMax60FPS 2021-01-08 20:13:39 +08:00
Panderner
def12bc645 Adding games to RequireBufferedRendering that cause black screen when not enabled 2021-01-05 13:48:17 +08:00
Panderner
a304a49dca Compat.ini cleanup to add missing IDs and remove unused ones from latest version 2021-01-05 11:32:52 +08:00
Panderner
20f76fd776 Add Missing game IDs for Tekken 6 2021-01-05 10:17:14 +08:00
Henrik Rydgård
b29be1b77b Revert "Bleach Soul Carnival. Disable the "First Frame Readback" compat setting."
This reverts commit b5daff1270.
2021-01-03 21:47:07 +01:00
Henrik Rydgård
b5daff1270 Bleach Soul Carnival. Disable the "First Frame Readback" compat setting.
Attempted workaround for #13346 after the changes in #13327 .
2021-01-03 17:53:42 +01:00
Panderner
12e7a394af An attempt to add BlockTransferAllowCreateFB for Naruto Shippuden: Ultimate Ninja Impact 2020-12-27 14:51:58 +08:00
Henrik Rydgård
16f629df3e Split the DepthRangeHack compat setting into itself and DisableRangeCulling
Most of our uses of DepthRangeHack was just to get DisableRangeCulling anyway -
and we don't want that on when not needed.

Also disables range culling for Splinter Cell Essentials (see #13035)

We really need to understand range culling better. This is a "ship hack" for 1.11.
2020-12-26 19:56:49 +01:00
Henrik Rydgård
bdf36a4141 Temporary workaround for Wipeout Pure lens flare flicker.
See #13344.

Will try to figure out something better after the next release...
2020-12-20 13:04:28 +01:00