LunaMoo
0dcf8242f5
Add Fixed60FPShack for GOW, should work smoother than the ForceMax60FPS.
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Also more stable than it's CWCheat version, unfortunately because of that,
still causes softlock in GOW:GOS vortex stage.
2022-07-02 19:39:35 +02:00
LunaMoo
99eef2b4f6
Disable ForceMax60FPS for GOW:GOS to avoid softlock
2022-07-02 19:11:38 +02:00
Henrik Rydgård
04affb1958
Additional game IDs for The Simpsons Game
2022-06-26 09:30:14 +02:00
Henrik Rydgård
474c516121
Apply the mali workaround for The Simpsons Game.
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Fixes #9830
2022-06-26 09:25:08 +02:00
Henrik Rydgård
8922be2015
Out of performance paranoia, limit the Mali workaround to known affected games
2022-06-19 01:48:37 +02:00
Henrik Rydgård
63fdb99ca2
Shaun White Snowboarding: Use compat flag to eliminate a readback per frame
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Should be a good performance improvement.
Just another case of a game copying a framebuffer to RAM, then texturing
directly from it.
2022-06-11 12:00:06 +02:00
Henrik Rydgård
c82d8a04e0
Add centered line drawing for Echochrome.
2022-06-11 00:20:35 +02:00
Henrik Rydgård
6b2dec91b5
Finish BlueToAlpha functionality
2022-04-30 18:17:17 +02:00
Henrik Rydgård
462972f7ea
Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF.
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This is used by several games to render to the alpha channel of RGBA4444
images, which cannot normally be done directly on the PSP.
Can be used as a far more efficient replacement for
ReinterpretFramebuffers/ShaderColorBitmask
2022-04-30 18:17:16 +02:00
Henrik Rydgård
32df78a2cc
Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second
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It took writing and debugging #15500 for me to understand what the issue with the old path was..
Much simpler alternative to #15500 , or we could merge both but disable Split/Second
for this one. Needs some benchmarks I guess...
2022-04-25 00:11:09 +02:00
Henrik Rydgård
dbce1b06aa
Disable the compat.ini workaround for Crash Team Racing. Reported by Panderner to not be needed anymore.
2022-04-16 23:45:43 +02:00
Henrik Rydgård
258a96a47b
compat.ini: Add Valkyrie Profile: Lenneth to [MpegAvcWarmUp], works around ending crash.
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See issue #6008
2021-10-18 09:38:14 +02:00
Henrik Rydgård
bccb854f9c
compat.ini: Add DBZ Tenkaichi Tag Team to [ClearToRam], see issue #14283
2021-10-10 11:20:38 +02:00
Henrik Rydgård
a251bf07cc
compat.ini: Add Street Riders to [DisableRangeCulling].
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See issue #14746
2021-10-08 17:31:27 +02:00
Henrik Rydgård
fe303dec6f
compat.ini: Add NOVA to [DisableRangeCulling].
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See issue #13989
2021-10-08 08:36:45 +02:00
Henrik Rydgård
ee4daadf87
compat.ini: Add Field Commander to MpegAvcWarmUp.
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See issue #10209
2021-10-02 21:51:16 +02:00
Henrik Rydgård
5ccbe1284a
compat.ini: Add Digimon World Re:Digitize to DisableRangeCulling
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Reported on Discord by Rethromono.
2021-10-01 13:21:04 +02:00
Henrik Rydgård
fccef47828
compat.ini: Add Megaman Maverick Hunter X to IntraVRAM... and RequireBlockTransfer.
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See #10085
2021-09-29 21:46:24 +02:00
Henrik Rydgård
3a27be33f6
Set compat.ini option DisableFirstFrameReadback for Socom Fireteam Bravo 3. See #11814
2021-09-29 21:04:00 +02:00
Henrik Rydgård
5904fe12a0
More ForceMax60FPS tweaks..
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See comments on 4abd6522b4
2021-09-23 09:54:38 +02:00
Henrik Rydgård
4abd6522b4
compat.ini ForceMax60Fps updates, thanks Gamemulatorer
2021-09-21 07:41:15 +02:00
Unknown W. Brackets
3ab5599566
Compat: Remove duplicate entries.
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Oops. Thanks Gamemulatorer.
2021-09-20 16:53:17 -07:00
Linblow
4f4133fbab
Add ULES00581 to compat.ini for MTX JIT hack
2021-08-04 00:06:08 +02:00
Henrik Rydgård
e03c51fff2
BlockTransferAllowCreateFB: Remove Ys Seven (thanks LunaMoo).
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This will slow it down a bit again, but fix the graphical glitches.
See #13529
2021-07-17 20:31:41 +02:00
Henrik Rydgård
abdf5ad60c
compat.ini: Disable range culling for Star Wars: Lethal Alliance. See #11551
2021-05-24 22:40:59 +02:00