Henrik Rydgard
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b22850720d
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Move the CheckGPUFeatures call to the Resize check
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2015-09-06 00:13:46 +02:00 |
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Henrik Rydgard
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0237b84efd
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Reduce use of #ifdef USING_GLES2 some more
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2015-09-05 23:09:06 +02:00 |
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Henrik Rydgard
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f524049277
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Move more GPU feature checks upfront. Re-check when exiting settings menu.
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2015-09-05 21:23:58 +02:00 |
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Unknown W. Brackets
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c4ea4e36d7
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Let's use pixel_x[y]res directly.
There are many paths where this is actually zero still.
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2015-07-16 07:29:55 -07:00 |
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Unknown W. Brackets
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c033162abb
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Use pixelWidth/pixelHeight for Auto (1:1) res.
By definition, it ought to be 1 PSP pixel for each host pixel.
The old way was accounting for dpi (thanks xperia64.)
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2015-07-15 21:31:34 -07:00 |
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Unknown W. Brackets
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bf14ad4667
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Add a shortcut key for the devmenu.
This is useful when you don't have touch or mouse, only keyboard/pad.
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2015-07-05 16:09:29 -07:00 |
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vnctdj
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d4d91fc831
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Consistently use *sc for the Screen i18n category
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2015-07-02 00:50:07 +02:00 |
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vnctdj
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70d9e6cecb
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Consistently use *err for the Error i18n category
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2015-07-01 23:34:50 +02:00 |
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Henrik Rydgard
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2e26a4798e
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Scale the frame profiler graph dynamically
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2015-05-24 23:45:37 +02:00 |
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Henrik Rydgard
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26624709f7
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Hook up the frame profiler to a few measurements
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2015-05-24 23:45:36 +02:00 |
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Henrik Rydgard
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18655d14a4
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Release PSP buttons when losing gameplay focus, fixes part 1 of #7758, and part 2 of #7758 on Windows only.
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2015-05-21 10:49:47 +02:00 |
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Henrik Rydgard
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ee81c7f1a1
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Rotate controls along with the display. Only rotates d-pad and analog stick, but easy to add more buttons if desired.
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2015-05-15 18:49:54 +02:00 |
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Unknown W. Brackets
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2b0e0c547d
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Fix glInvalidateFramebuffer in EmuScreen.
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2015-03-14 16:01:43 -07:00 |
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Unknown W. Brackets
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8f7e98f484
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Keep Windows devices from sleeping while playing.
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2015-03-01 08:29:11 -08:00 |
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Mike
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0653946acb
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fix for crash opening directory
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2015-02-28 16:05:13 -08:00 |
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Henrik Rydgard
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ca512ea06a
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More minor cleanup. Update lang.
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2015-02-03 21:59:36 +01:00 |
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Henrik Rydgard
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682ef7d083
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Add a focus style to the little screenshot previews to make keyboard navigation less confusing
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2015-02-02 10:09:00 +01:00 |
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Henrik Rydgard
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001eda39e0
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Add really primitive save preview on "Next Slot". Improve pause screen layout a little.
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2015-02-01 18:04:50 +01:00 |
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Henrik Rydgard
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86cee103f3
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Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370.
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2015-01-29 12:56:17 +01:00 |
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Henrik Rydgard
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3d8e30e4c7
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Fix #6898 - buttons could disappear in non-buffered rendering
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2015-01-04 18:00:59 +01:00 |
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Henrik Rydgard
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87d221e069
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Android: Ignore back-button events from other devices than Default if the back button is mapped.
Update native.
Should help #7254.
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2015-01-02 16:43:08 +01:00 |
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Henrik Rydgard
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0cbff84489
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Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer.
Also, don't even bind the UI texture unless there's UI to draw (probably negligible optimization).
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2014-12-31 20:43:28 +01:00 |
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Henrik Rydgard
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2e675c7b0b
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Move GamePauseScreen into its own file
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2014-12-22 10:48:17 +01:00 |
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Unknown W. Brackets
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2412466065
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Allow an analog to press a button in any direction.
This is the only remaining case in #4391, so fixes #4391.
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2014-12-21 18:50:07 -08:00 |
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Unknown W. Brackets
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c52b73393b
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Try default constructors for Symbian.
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2014-12-20 23:39:44 -08:00 |
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