Commit Graph

623 Commits

Author SHA1 Message Date
Henrik Rydgård
f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård
463251908b Rename things to closer match another project which I plan to share some code with 2016-12-27 11:59:02 +01:00
Henrik Rydgård
10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Florent Castelli
70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Unknown W. Brackets
379ec56f0d Tweak wording to clarify battery save message. 2016-10-10 17:32:25 -07:00
Unknown W. Brackets
6bbb3c0442 Handle clear gpu cache as a global message.
This makes it so if you change texture scaling in the Windows menu on the
pause menu, it actually clears the cache.
2016-09-28 22:35:09 -07:00
Unknown W. Brackets
92d930887f Android: Add both a lost and restore phase.
Lost = delete, restore = create.  Let's stick to never overlapping.

May help #8912.
2016-09-10 21:58:42 -07:00
Unknown W. Brackets
b06359edd1 Merge pull request #8945 from RisingFog/frame_dump
Add Display Recording and Audio Dumping to Desktop
2016-09-04 15:30:26 -07:00
Unknown W. Brackets
cfbfbc1593 Disable audio on the game pause screen. 2016-09-04 14:03:59 -07:00
Unknown W. Brackets
995e056598 UI: Consistently set bgaudio on game start.
Before we were doing it only in certain cases.  This now means that
background audio will always play on the pause screen.

Fixes #8944.
2016-09-04 08:46:19 -07:00
Chris Burgener
78d1af4b50 Fix builds for non-Win32 2016-09-02 12:53:54 -04:00
Chris Burgener
7ca90872fb Add simple OSD display 2016-09-02 12:53:52 -04:00
Chris Burgener
1fc6191c85 Add Frame Dumping for Windows 2016-09-02 12:52:52 -04:00
Chris Burgener
f090551c2a Make variables static 2016-08-30 09:09:38 -04:00
Chris Burgener
4ab71eb936 Add check for numFlips to advance per drawn frame 2016-08-29 15:34:00 -04:00
Chris Burgener
e208eff8ab Set frameStep_ to false on EmuScreen start 2016-08-28 18:18:44 -04:00
Chris Burgener
842a29b0ae Add Frame Advance 2016-08-28 12:21:45 -04:00
Unknown W. Brackets
a3efa99cd4 UI: Suppress state slot switch preview during boot.
Boot may change the slot if the game has game-specific settings, but we
shouldn't show the preview.

Should fix #8916.
2016-08-16 21:24:01 -07:00
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1f7a137926 Android: Detect and report power save mode.
This shows a message when it's on, or when power drops to low.
2016-07-24 17:04:06 -07:00
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27d135d48a Decouple save states from UI.
It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
2016-05-27 21:25:05 -07:00
Unknown W. Brackets
ac21d2e84d Clean up save state preview fade.
Now it mostly matches the save slot text fade.
2016-05-27 20:53:58 -07:00
Unknown W. Brackets
e6cf296d1a Trigger save slot display from UI code.
Core shouldn't be calling UI code.
2016-05-27 20:53:20 -07:00
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afdd01571c Uncouple savestates from NativeApp some.
Still have osm.
2016-05-27 20:41:37 -07:00
Henrik Rydgard
ce8aae5ed1 Make the IRJit core selectable in developer tools 2016-05-08 01:43:27 +02:00
Henrik Rydgard
e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00