Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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463251908b
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Rename things to closer match another project which I plan to share some code with
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2016-12-27 11:59:02 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Florent Castelli
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70593d1004
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android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
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2016-10-12 11:14:09 +02:00 |
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Unknown W. Brackets
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379ec56f0d
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Tweak wording to clarify battery save message.
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2016-10-10 17:32:25 -07:00 |
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Unknown W. Brackets
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6bbb3c0442
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Handle clear gpu cache as a global message.
This makes it so if you change texture scaling in the Windows menu on the
pause menu, it actually clears the cache.
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2016-09-28 22:35:09 -07:00 |
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Unknown W. Brackets
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92d930887f
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Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
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2016-09-10 21:58:42 -07:00 |
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Unknown W. Brackets
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b06359edd1
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Merge pull request #8945 from RisingFog/frame_dump
Add Display Recording and Audio Dumping to Desktop
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2016-09-04 15:30:26 -07:00 |
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Unknown W. Brackets
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cfbfbc1593
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Disable audio on the game pause screen.
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2016-09-04 14:03:59 -07:00 |
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Unknown W. Brackets
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995e056598
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UI: Consistently set bgaudio on game start.
Before we were doing it only in certain cases. This now means that
background audio will always play on the pause screen.
Fixes #8944.
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2016-09-04 08:46:19 -07:00 |
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Chris Burgener
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78d1af4b50
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Fix builds for non-Win32
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2016-09-02 12:53:54 -04:00 |
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Chris Burgener
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7ca90872fb
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Add simple OSD display
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2016-09-02 12:53:52 -04:00 |
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Chris Burgener
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1fc6191c85
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Add Frame Dumping for Windows
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2016-09-02 12:52:52 -04:00 |
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Chris Burgener
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f090551c2a
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Make variables static
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2016-08-30 09:09:38 -04:00 |
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Chris Burgener
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4ab71eb936
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Add check for numFlips to advance per drawn frame
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2016-08-29 15:34:00 -04:00 |
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Chris Burgener
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e208eff8ab
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Set frameStep_ to false on EmuScreen start
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2016-08-28 18:18:44 -04:00 |
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Chris Burgener
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842a29b0ae
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Add Frame Advance
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2016-08-28 12:21:45 -04:00 |
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Unknown W. Brackets
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a3efa99cd4
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UI: Suppress state slot switch preview during boot.
Boot may change the slot if the game has game-specific settings, but we
shouldn't show the preview.
Should fix #8916.
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2016-08-16 21:24:01 -07:00 |
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Unknown W. Brackets
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1f7a137926
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Android: Detect and report power save mode.
This shows a message when it's on, or when power drops to low.
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2016-07-24 17:04:06 -07:00 |
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Unknown W. Brackets
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27d135d48a
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Decouple save states from UI.
It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
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2016-05-27 21:25:05 -07:00 |
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Unknown W. Brackets
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ac21d2e84d
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Clean up save state preview fade.
Now it mostly matches the save slot text fade.
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2016-05-27 20:53:58 -07:00 |
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Unknown W. Brackets
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e6cf296d1a
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Trigger save slot display from UI code.
Core shouldn't be calling UI code.
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2016-05-27 20:53:20 -07:00 |
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Unknown W. Brackets
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afdd01571c
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Uncouple savestates from NativeApp some.
Still have osm.
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2016-05-27 20:41:37 -07:00 |
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Henrik Rydgard
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ce8aae5ed1
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Make the IRJit core selectable in developer tools
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2016-05-08 01:43:27 +02:00 |
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Henrik Rydgard
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e611915a52
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Rename some GPU classes and enums to fix some consistency issues between the backends.
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2016-04-10 10:21:48 +02:00 |
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