Unknown W. Brackets
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3f0b759746
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Switch to std::function for savestate callbacks.
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2014-12-20 22:23:26 -08:00 |
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Henrik Rydgård
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a074c06f68
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Merge pull request #7183 from Bigpet/pergamesettings
per game settings
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2014-12-18 23:25:50 +01:00 |
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Henrik Rydgård
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cd573cf731
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Merge pull request #7063 from Pulfer/axis-swap
Add a hotkey to swap D-pad and left analog stick keys
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2014-12-18 23:15:28 +01:00 |
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Peter Tissen
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be3389fdef
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added optional per-game settings
call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
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2014-12-16 00:14:11 +01:00 |
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Henrik Rydgard
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de86b4c51c
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Fix controls disappearing in non-buffered rendering in some games
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2014-12-14 01:40:52 +01:00 |
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Henrik Rydgard
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75a9420b21
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Reduce the number of places we include JitCommon.h. Update native.
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2014-12-12 23:49:08 +01:00 |
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Andrey Bondrov
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5201f03720
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Add a hotkey to swap D-pad and left analog stick keys
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2014-11-07 22:40:53 +10:00 |
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Henrik Rydgard
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02a89306d1
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Warning fixes, sprintf->snprintf
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2014-09-13 23:51:07 +02:00 |
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Henrik Rydgard
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9734fd1c1a
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Turn off scissor when rendering controls overlay
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2014-09-13 21:52:10 +02:00 |
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Henrik Rydgard
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e539c7009f
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Hook up DX9 backend. Not really working though, it seems.
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2014-08-22 20:55:12 +02:00 |
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Henrik Rydgard
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92c3775d95
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Start hooking up D3D
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2014-08-22 20:55:04 +02:00 |
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Henrik Rydgard
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808f05da89
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(Partially) slip thin3d underneath DrawBuffer.
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2014-08-22 20:54:53 +02:00 |
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The Dax
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cb07da198b
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Make the keyboard analog limiter customisable.
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2014-08-17 14:36:35 -04:00 |
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The Dax
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8a78f5e814
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Pause rendering when minimized, when appropriate (hopefully? This is sort of hard to test.).
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2014-07-21 10:30:51 +02:00 |
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Henrik Rydgard
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49fb0bd65b
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Set WS_POPUP for fullscreen windows, rumoured to help certain gl drivers do the right thing.
Remove an outdated comment.
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2014-07-20 17:28:25 +02:00 |
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Henrik Rydgard
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5b597db4b5
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De-duplicate updates to axis mapped keys.
Improves mapping an analog stick to the same thing as a dpad, as this reduces
spurious button resets caused by analog stick noise.
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2014-07-20 12:52:11 +02:00 |
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Henrik Rydgard
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ecacc8784b
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Make the axis->button mapping code make more sense
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2014-07-20 12:42:30 +02:00 |
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Juha Laukkanen
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8d34c6bf66
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Auto save state load: set current slot to loaded one.
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2014-07-17 22:18:45 +08:00 |
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Unknown W. Brackets
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408ea88cd6
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Fix incorrect state after reset in multithreading.
This would change coreState from CORE_POWERUP too early. It's already
done in BootDone().
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2014-07-06 14:02:45 -07:00 |
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Henrik Rydgard
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dc3806b700
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Win32: Keep DSound running even when in the menu.
This will make it possible to play the game-selection audio later.
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2014-06-22 14:17:57 +02:00 |
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Henrik Rydgard
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6ec74ef99e
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Be consistent about how we read and update the UI state variable
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2014-06-22 09:57:01 +02:00 |
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Henrik Rydgard
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e3bbf26731
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Improve input event handling. Can now map volume keys on Android without issues.
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2014-06-15 13:04:59 +02:00 |
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Unknown W. Brackets
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063e8508df
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Support drag-and-drop of savestate files.
Most likely you want to load the state, not see an error message.
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2014-06-14 16:13:35 -07:00 |
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mildlysec
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c3dfb64839
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Added ability to press analog keys lightly using shift button
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2014-06-07 22:21:54 +02:00 |
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Unknown W. Brackets
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a5e3623742
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Skip cpu change when game not running.
Oops, this happened when changing settings. Fixes #6167.
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2014-05-27 23:03:08 -07:00 |
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