Commit Graph

338 Commits

Author SHA1 Message Date
chrisbrasington
ea809425b6 split SDLJoyButtonMap for MacOSX and linux. Mapping in else statement was tested on linux with a X360 and wii-u pro controller 2015-12-21 15:48:22 -07:00
chrisbrasington
cbda8cf957 adds missing button for wii-u pro gamepad, right-DPAD. NKCODEs are still mismatched in linux (360 controller and wii-u pro gamepad), but they were not changed to so that a user's controls.ini will load correctly. 2015-12-21 15:03:14 -07:00
oscdis
8f11555226 Insert a space between parens and curlies. 2015-06-28 16:44:48 +09:00
oscdis
76e9a03f5b Joystick hot-plugging for SDL. 2015-06-23 23:13:23 +09:00
Henrik Rydgård
e6af3cf2f4 Try workaround for SDL joystick dpad problems as mentioned in #7428 2015-02-05 09:49:31 +01:00
Daniel Nagel
afefac86ad Update to SDL2 2014-09-01 16:35:19 +02:00
Sacha
73aa17a2de Misc fixes. CMake: Don't compile neon on armv6 (rpi). Qt: Correct path for lrelease. SDL: Fix a warning. 2014-06-18 03:28:33 +10:00
Peter Tissen
b7eeaf412e multiple SDL joystick support, initial commit untested 2014-05-31 02:35:10 +02:00
sven
7cbca3dff6 using Tabs instead of spaces 2014-04-05 16:16:21 +02:00
sven
372a7a4027 Add another Button to the Button map for Controllers ( like DS3) with 16
Buttons. Fixes Square button not being recognised by PPSSPP when using a
Dual Shock 3 Controller.
2014-04-05 15:43:48 +02:00
Tomoaki Hayasaka
69ed995437 fix "unknown SDL joystick axes mapped to 'pad.X Axis-'" bug. 2014-03-29 01:16:44 +09:00
Bigpet
0d50f78705 initialize values correctly for older compilers 2013-11-24 06:32:19 +01:00
Peter Tissen
746a88c23d enable SDL Joystick support to Qt
Cmake file update add new SDL joystick files
2013-11-22 02:37:52 +01:00
Sacha
c7778765ae Move blackberry files in to their own directory as it is unrelated to SDL 2013-01-23 11:14:23 +10:00
Sacha
c3e50e8b4c Update Blackberry/Symbian packaging to v0.5 2012-12-31 17:55:53 +10:00
Sacha
14f201793b Unified assets/ dir for icons/images 2012-12-17 01:47:39 +10:00
Sacha
5316f856d1 Blackberry 10 Port
* Replace SDL with asound backend (removes the only dependency)
* Remove all references to SDL in bar-descriptor.xml, blackberry_build.sh
* Greatly simplify blackberry_build.sh
* Modify CMakeLists.txt to account for removal of SDL
* Remove redundancy in CMakeLists.txt (EGLv2)
* Refactor nativeExtra's and setting targets
* Remove android/CMakeLists.txt (unrelated file)
* Update for latest Blackberry NDK (1088)
* Handle bug with VSync in latest NDK
* Update bar-descriptor.xml to version 0.4
* Fix define on iOS in FragmentShaderGenerator.cpp
* Specify NDK used in Credits by target platform, add contributor, remove redundancy
2012-12-02 14:48:00 +10:00
Henrik Rydgård
fc453c979f MacOSX buildfix. Doesn't run right yet though. 2012-11-25 12:25:07 +01:00
Sacha
7a98ed79ae Change Blackberry build process (removed package script and integrated in to build). Removed old CMakeLists.txt. Added Blackberry build instrucions to README.md 2012-11-23 10:45:14 +10:00
Sacha
c14331b7f1 More blackberry build cleanup 2012-11-22 19:59:30 +10:00
Sacha
975b8000fc Adjust blackberry build script for new CMakeLists (redundancies, build dir). 2012-11-22 19:25:37 +10:00
Kovensky
1654eb7f8d Update bar-descriptor.xml and blackberry_package.sh
The binary that the cmake script produces is PPSSPPBlackberry,
not ppsspp like the old system.
2012-11-21 14:59:50 -03:00
Sacha
d914c394ae Version update for Blackberry 2012-11-21 23:04:21 +10:00
Henrik Rydgard
45d42f09a1 Remove x86disasm, experiment with build order 2012-11-20 00:48:13 +01:00
Henrik Rydgard
e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00