Henrik Rydgård
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58c240045e
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Make window resize work with Vulkan. Seems more stable now.
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2019-02-23 15:53:05 +01:00 |
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Henrik Rydgård
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4c83d30b59
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Merge pull request #11831 from vit9696/macbuild
Bundle libSDL inside app on macOS, fixes #11830
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2019-02-23 14:32:56 +01:00 |
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vit9696
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2ccd0156f5
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Bundle libSDL inside app on macOS, fixes #11830
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2019-02-23 14:15:17 +03:00 |
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Henrik Rydgård
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24510b8187
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SDL/Qt: At least quit properly when switching backends
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2019-02-23 11:55:34 +01:00 |
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Unknown W. Brackets
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556b17503b
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SDL: Allow PauseWhenMinimized to work.
Essentially fixes #6276, see also #10445 and its fix.
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2019-02-18 05:29:38 -08:00 |
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Unknown W. Brackets
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bba008f162
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Qt: Cleanup indentation.
Also some NULL -> nullptr. No actual code changes.
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2019-02-18 05:00:28 -08:00 |
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Henrik Rydgård
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aa47db846c
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Merge pull request #11806 from unknownbrackets/sdl-fbdev
SDL: Force fullscreen desktop for USING_FBDEV
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2019-02-17 17:14:14 +00:00 |
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Unknown W. Brackets
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555a8db335
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SDL: Force fullscreen desktop for USING_FBDEV.
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2019-02-17 06:27:41 -08:00 |
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Unknown W. Brackets
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dfc75e8c34
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SDL: Prevent mouse capture on macbook trackpad.
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2019-02-17 04:54:21 -08:00 |
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Henrik Rydgård
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7ccf23542d
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Fix SDL build
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2019-01-26 12:03:20 +01:00 |
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Unknown W. Brackets
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adeca2c3ba
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GLES: Move some vendor bug checks to Draw.
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2018-12-23 20:27:22 -08:00 |
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orbea
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2bbe0d7e65
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SDL: Allow toggling fullscreen for GLES2 on desktops.
Fixes https://github.com/hrydgard/ppsspp/issues/11627
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2018-12-02 20:03:54 -08:00 |
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AreaScout
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57bf9e3048
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Add: allow touch screen events on fullscreen
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2018-09-16 07:11:15 +00:00 |
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AreaScout
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1fb111c2bb
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Add: Touchscreen event support for SDL2
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2018-09-08 07:15:31 +00:00 |
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AreaScout
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c6c66e7608
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Add: Get user-preferred locale from OS (linux only)
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2018-09-01 16:43:37 +00:00 |
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Unknown W. Brackets
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b4496f1975
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Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
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2018-06-23 10:59:18 -07:00 |
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Unknown W. Brackets
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1b41759051
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SDL: Avoid alpha on Mali/ARM devices using GLES.
See #10534.
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2018-06-16 16:19:17 -07:00 |
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hissingshark
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84273ff5eb
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SDL: Buildfixes for EGL lookup.
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2018-06-16 16:12:43 -07:00 |
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Unknown W. Brackets
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3b8a847654
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SDL: Allow more EGL configs.
This attempts to choose the "best" config using weights.
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2018-06-16 16:12:43 -07:00 |
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Unknown W. Brackets
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9be20323ef
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SDL: Start with window hidden.
This fixes start in fullscreen on Mac. Otherwise, it animates to
fullscreen and back for every GL init attempt.
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2018-06-09 16:57:00 -07:00 |
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Unknown W. Brackets
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34cef82ea3
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SDL: Use UpdateScreenScale().
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2018-06-09 16:50:31 -07:00 |
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Unknown W. Brackets
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0345750500
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SDL: Fix EGL build.
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2018-06-06 05:36:01 -07:00 |
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Unknown W. Brackets
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a7023ac542
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SDL: Move EGL init code into SDLGLGraphicsContext.
It should really be cleaned up, but I'm not sure if EGL_Open can be
moved later and don't currently have a setup to test, so I'm just
cargo culting.
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2018-06-05 23:02:50 -07:00 |
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Unknown W. Brackets
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78a41980df
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SDL: Use fullscreen for mobile/GLES.
Also, allow resize for Vulkan outside mobile.
Thanks go to hissingshark.
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2018-06-05 20:40:58 -07:00 |
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Unknown W. Brackets
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f2a75719d8
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SDL: Properly try multiple GL versions.
Thanks go to hissingshark.
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2018-06-05 20:40:50 -07:00 |
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