vnctdj
3f4bfddafc
Allow showing version only for SDL
2018-05-09 21:22:47 +02:00
Henrik Rydgård
0130e75852
Merge pull request #10801 from unknownbrackets/sdl-shutdown
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Fix shutdown segfault in SDL, fix headless
2018-03-26 21:10:48 +02:00
Unknown W. Brackets
0d10bb8515
SDL: Fix shutdown ordering.
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This fixes the segfault on quit.
2018-03-25 14:19:02 -07:00
Unknown W. Brackets
7abf9baf38
SDL: Use wstrings in Windows API calls.
2018-03-25 14:18:31 -07:00
Henrik Rydgård
043ba41b08
PPSSPPSDL: Throttle refresh rate when in menu. Fixes #10445
2018-03-25 15:34:01 +02:00
aliaspider
54d9406713
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
Henrik Rydgård
4b4a2a4096
Buildfixes
2018-02-25 11:25:16 +01:00
Unknown W. Brackets
cdf378d20c
GLES: Prevent race condition on shutdown.
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emuThreadState might become STOPPED before the last frame has been run,
which can cause WaitUntilQueueIdle to hang.
It's simpler just to wait until StopThread() is called, since it now is.
This will line up properly with run_.
2018-02-11 11:40:11 -08:00
Unknown W. Brackets
a85a88e112
SDL: Apply shutdown race condition fix.
2018-02-10 16:55:50 -08:00
Henrik Rydgård
d9af90e016
SDL: Fix issue with vulkan-to-opengl fallback
2018-02-10 09:09:13 +01:00
Henrik Rydgård
4d6c0cfb32
Buildfix
2018-02-08 01:11:51 +01:00
Henrik Rydgård
ae19c48138
Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet.
2018-02-07 16:00:29 +01:00
Henrik Rydgård
b3a09791b1
SDL: Fix emuthread management to exit cleanly without hanging.
2018-02-07 12:22:19 +01:00
Henrik Rydgård
020eb9d86c
Fix further memory leaks
2018-02-04 13:42:04 +01:00
Henrik Rydgård
79d1610148
Move SDLGLGraphicsContext.h to the correct location. Minor cleanup
2018-02-04 13:42:04 +01:00
Henrik Rydgård
99386da01e
Minor cleanups
2018-02-04 13:42:04 +01:00
Henrik Rydgård
85446d6c51
Split the SDL graphics contexts into their own files.
2018-02-04 13:42:04 +01:00
Henrik Rydgård
c16e397fc6
SDL: NativeInitGraphics/NativeShutdownGraphics should run on the emu thread.
2018-02-04 13:42:04 +01:00
Henrik Rydgård
583c20991f
Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager.
2018-02-04 13:42:04 +01:00
Unknown W. Brackets
56a18907dd
SDL: Oops, only start the emu thread for GLES.
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Probably would've caused issues (at least weird vsync) for Vulkan.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
062566b67c
Core: Set thread names when possible.
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This doesn't seem to be working for lldb, though.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
59904c316b
SDL: Allow running GL on thread.
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Tested on a Mac.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
766b40aad8
GPU: Reset GPUBackend on graphics init.
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This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
Unknown W. Brackets
d6da758ed3
GPU: Remove duplicate BACKEND constants.
2017-12-26 15:55:24 -08:00
Greg V
f3783bdb44
Add support for Vulkan on Wayland
2017-12-26 16:09:27 +03:00