Lubos
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c77a5d37a7
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OpenXR - Disable HUD when it is on max scale
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2023-01-05 22:04:20 +01:00 |
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Henrik Rydgård
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5f10cabe5a
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Fix minor state dirtying issue with FOGCOEFENABLE
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2023-01-05 16:56:13 +01:00 |
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Henrik Rydgård
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13d07f6ff4
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Bump shader cache version
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2023-01-05 13:12:11 +01:00 |
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Henrik Rydgård
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a58bf45540
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Removes LM flag from vshader in the common case, if ubershader is enabled.
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2023-01-05 13:09:49 +01:00 |
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Henrik Rydgård
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389c7bf44c
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FragmentShaderDesc improvement (debugging)
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2023-01-05 11:49:03 +01:00 |
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Henrik Rydgård
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a73ccd77e3
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Add FOGCOEFENABLE to the list of base uniforms.
Spotted by Unknown in #16628 comments.
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2023-01-05 08:34:54 +01:00 |
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Henrik Rydgård
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85e6b4e592
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Increment numFlushes near the other stat increments
Might be better for the cache, heh.
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2023-01-04 17:10:56 +01:00 |
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Henrik Rydgård
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d49b39e422
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Remove gpuCommandsAtCallLevel stats, compute another stat more efficiently
These stats have proven rather useless since we don't plan to cache and
optimize display lists.
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2023-01-04 17:07:45 +01:00 |
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Henrik Rydgård
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4e30c5c0c6
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Unbreak fog, oops.
Fixes #16722
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2023-01-04 13:01:00 +01:00 |
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Henrik Rydgård
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06d69e9953
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Bump shader cache version
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2023-01-04 11:10:38 +01:00 |
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Henrik Rydgård
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b84e24cb89
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Invert the nesting of specularIsZero and lmode conditions in VS.
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2023-01-04 11:04:24 +01:00 |
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Henrik Rydgård
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ae383147db
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Minor simplification in VS
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2023-01-04 11:04:24 +01:00 |
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Henrik Rydgård
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18d00b0718
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Remove lmode flag bit from fragment and geometry shaders
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2023-01-04 11:04:23 +01:00 |
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Henrik Rydgård
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10dee90c83
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Merge pull request #16628 from hrydgard/remove-fog-fshader-flag
Make fog-enable driven by uniform instead of fragment shader flag bit
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2023-01-04 11:01:19 +01:00 |
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Henrik Rydgård
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34c11c8acf
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Merge pull request #16584 from hrydgard/vertex-format-vshader-id
Pass in the vertex decoder to the shader ID computation
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2023-01-04 10:26:18 +01:00 |
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Henrik Rydgård
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3dbe69f585
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Cache version
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2023-01-04 10:17:59 +01:00 |
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Henrik Rydgård
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5cae5615ea
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Use more unusual values as "fog-disabled".
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2023-01-04 10:14:12 +01:00 |
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Henrik Rydgård
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26c748f959
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Make fog-enable driven by uniform instead of fragment shader flag bit
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2023-01-04 10:14:11 +01:00 |
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Henrik Rydgård
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830f1064e6
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Merge pull request #16676 from unknownbrackets/riscv-disasm
Add disassembler for RISC-V
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2023-01-04 09:52:56 +01:00 |
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Unknown W. Brackets
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d45142ebaa
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GPU: Avoid uint by int shifts in reinterpret.
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2023-01-03 23:00:17 -08:00 |
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Unknown W. Brackets
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0b6635c2dc
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GLES: Avoid switch-case on older glsl.
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2023-01-02 14:57:06 -08:00 |
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Unknown W. Brackets
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86d748fa0c
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GLES: Use uint for uint shift amounts.
This seems to cause trouble for some Adreno drivers as well.
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2023-01-02 14:37:38 -08:00 |
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Unknown W. Brackets
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26dc773b2a
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Merge pull request #16709 from unknownbrackets/shader-errors
Correct some shader errors in reporting
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2023-01-02 13:51:23 -08:00 |
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Henrik Rydgård
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ae99b797d7
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Remove some bad float suffixes
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2023-01-02 22:30:01 +01:00 |
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Unknown W. Brackets
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c8728a12d0
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GLES: Use mod() not fmod() in depal shaders.
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2023-01-02 13:25:40 -08:00 |
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