Henrik Rydgård
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c25e563d13
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Fix rendering of lines with the same x/y but different z.
Also enabled centered lines in WebFest homebrew.
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2022-12-26 18:16:54 +01:00 |
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Henrik Rydgård
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f8c76fa340
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Fix vertex shader range culling - the bug check was wrong.
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2022-12-22 23:09:17 +01:00 |
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Henrik Rydgård
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79ad513b03
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Merge pull request #16626 from unknownbrackets/gl-cleanup
GL: Cleanup a check to use ARB instead
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2022-12-19 16:51:57 +01:00 |
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Henrik Rydgård
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9f552b9003
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Merge pull request #16615 from unknownbrackets/d3d9-clip-planes
D3D9: Support old-style user clip planes
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2022-12-19 08:12:15 +01:00 |
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Unknown W. Brackets
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860be93c0c
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GE Debugger: Prevent double init.
If you were mashing record, it was possible to add two inits to the
recording, which caused playback issues.
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2022-12-18 14:53:11 -08:00 |
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Unknown W. Brackets
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252966bb17
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GL: Cleanup a check to use ARB instead.
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2022-12-18 12:03:21 -08:00 |
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Unknown W. Brackets
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f6980b9f9d
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D3D9: Avoid curve Z clip to be safe.
I think it does actually happen, but we don't do it in the shader, so
let's not do it here.
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2022-12-18 12:01:28 -08:00 |
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Unknown W. Brackets
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3e77cb1475
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D3D9: Support old-style user clip planes.
This fixes negative Z issues on D3D9 in many cases, such as #14168
and #16574, but only when clip planes are supported.
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2022-12-18 11:04:33 -08:00 |
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Unknown W. Brackets
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6e8aad727b
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GPU: Prevent GE_PRIM_INVALID on flush.
Wasn't enough to set prim temporarily here.
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2022-12-18 07:23:58 -08:00 |
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Unknown W. Brackets
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e5dbdba638
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GPU: Keep prevPrim_ set on flush.
For continuing previous verts, see #16612. We still don't handle these
quite accurately (outside software rendering), but this should be better.
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2022-12-18 07:14:19 -08:00 |
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Lubos
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992d4c5147
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OpenXR - Final Fantasy rendering fixed
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2022-12-17 17:52:04 +01:00 |
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Lubos
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3de2ba1e9f
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OpenXR - 3rd Birthday rendering fixed
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2022-12-17 16:51:05 +01:00 |
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Henrik Rydgård
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6bb0115e73
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Quickfix for texture uploads after #16599
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2022-12-16 14:57:52 +01:00 |
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Henrik Rydgård
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26884150d7
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Remove the 0th descriptor set, move everything else back to 0
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2022-12-16 13:05:40 +01:00 |
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Henrik Rydgård
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b70a9993d8
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SoftGPU fix
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2022-12-14 16:43:37 +01:00 |
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Henrik Rydgård
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11366a2ded
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Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes.
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2022-12-14 16:43:37 +01:00 |
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Henrik Rydgård
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41e5b1e95a
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Plumb through multiSampleLevel so PipelineManager doesn't read config.
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2022-12-14 16:43:37 +01:00 |
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Unknown W. Brackets
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8c1a247b7b
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Vulkan: Cleanup some logspam.
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2022-12-13 18:29:23 -08:00 |
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Henrik Rydgård
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00ebf4957f
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Make shader cache loading a bit more lenient.
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2022-12-13 23:06:57 +01:00 |
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Henrik Rydgård
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65c721dce6
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Rename Save/LoadCache to Save/LoadPipelineCache
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2022-12-13 19:18:20 +01:00 |
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Henrik Rydgård
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ee19db091f
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Add accessor for UseFlags
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2022-12-13 18:27:45 +01:00 |
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Henrik Rydgård
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313a2b1327
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Improve shader cache logging
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2022-12-13 16:35:02 +01:00 |
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Henrik Rydgård
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427cae67cb
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Enable some wordwrapping in shader viewer, show variant bitmask
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2022-12-13 16:28:59 +01:00 |
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Henrik Rydgård
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80a0c97e9e
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Drop the input attachment descriptor from the layout when unused
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2022-12-13 15:17:39 +01:00 |
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Henrik Rydgård
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73cd9fac7d
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Tiny optimization in PipelineDesc
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2022-12-13 15:16:11 +01:00 |
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