Commit Graph

8805 Commits

Author SHA1 Message Date
Henrik Rydgård
25e41aebc1 Merge pull request #16753 from unknownbrackets/softgpu-neon
Use NEON intrinsics in software renderer
2023-01-08 12:36:41 +01:00
Unknown W. Brackets
1215714240 softgpu: Use NEON for lighting. 2023-01-07 19:06:35 -08:00
Unknown W. Brackets
62fe03dcb4 softgpu: Use NEON for texture blending. 2023-01-07 19:06:35 -08:00
Unknown W. Brackets
587a322207 softgpu: Use NEON SIMD for alpha blending, etc. 2023-01-07 19:06:34 -08:00
Unknown W. Brackets
b55dbdab7f softgpu: Use NEON for some color conv. 2023-01-07 19:06:34 -08:00
Unknown W. Brackets
e0ed080d8b softgpu: Use NEON more in triangle rasterization.
Some of these places weren't getting converted well.
2023-01-07 19:06:34 -08:00
Henrik Rydgård
a5e1d0f595 Merge pull request #16743 from unknownbrackets/d3d9-fog
D3D9: Force branch usage for fog compute
2023-01-07 09:03:31 +01:00
Unknown W. Brackets
f49f7c6371 D3D9: Force branch usage for fog compute.
When using `[flatten]`/default, it picks the wrong value, seemingly always
taking the else case (even if the condition is changed or reversed.)
2023-01-06 17:25:04 -08:00
Unknown W. Brackets
81f4a76ac9 GPU: Don't bother with fog uniform in sw transform. 2023-01-06 17:24:44 -08:00
Luboš Vonásek
cd3ed86152 Merge branch 'hrydgard:master' into compat-openxr-3rdbirthday 2023-01-06 16:54:00 +01:00
Henrik Rydgård
3cd882f21b Merge pull request #16565 from unknownbrackets/bloom-hack
GPU: Avoid bloom hack on buffers used for depth
2023-01-06 14:32:23 +01:00
Henrik Rydgård
d1cc378242 Merge pull request #16577 from unknownbrackets/shader-cache
Fix GLES and Vulkan cache with equal depth check detect
2023-01-06 14:19:36 +01:00
Henrik Rydgård
e890af2485 Merge pull request #16737 from unknownbrackets/shader-errors
GLES: Avoid a shader constant error
2023-01-06 10:48:03 +01:00
Henrik Rydgård
ef5cb0c48e Remove left-behind line, how did this happen? 2023-01-06 10:46:39 +01:00
Lubos
864c26be50 Revert "OpenXR - Disable HUD when it is on max scale"
This reverts commit c77a5d37a7.
2023-01-06 08:26:14 +01:00
Unknown W. Brackets
06045b9459 GLES: Cache equal flag, load from cache. 2023-01-05 18:24:29 -08:00
Unknown W. Brackets
5749b5a825 GPU: Clear shaders on use flag change. 2023-01-05 18:24:29 -08:00
Unknown W. Brackets
de3c2783f4 Vulkan: Reload shaders if use flags change. 2023-01-05 18:24:29 -08:00
Unknown W. Brackets
23d254ec21 Vulkan: Clear items as they're loaded from cache.
It's possible we could hit a double insert assert since we're on a
background thread.
2023-01-05 18:24:29 -08:00
Unknown W. Brackets
3f20562b9f Vulkan: Store saw equal depth flag in cache. 2023-01-05 18:24:29 -08:00
Unknown W. Brackets
c3530e63ed GPU: Buildfix fast matrix load. 2023-01-05 18:23:02 -08:00
Unknown W. Brackets
346d1a4089 Merge pull request #16696 from hrydgard/account-for-fast-bone-matrices
Account for the GPU cycle cost of loading bone matrices.
2023-01-05 18:01:38 -08:00
Unknown W. Brackets
e5d67119a8 GPU: Avoid bloom hack on buffers used for depth.
If a buffer even has depth transferred to it, let's avoid lowering its
resolution.
2023-01-05 18:00:43 -08:00
Unknown W. Brackets
f3acdb9da8 GLES: Avoid a shader constant error.
Some Adreno drivers interpret 0u as an integer.
2023-01-05 17:56:58 -08:00
Lubos
cd8d28cc5a OpenXR - Fix postprocess effect in 3rd birthday EU variant 2023-01-05 22:38:50 +01:00