Henrik Rydgard
|
3c221a7ebd
|
Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared.
|
2017-01-23 21:11:39 +01:00 |
|
Henrik Rydgard
|
bd4436c6eb
|
Centralize EstimatePerVertexCost and Execute_BlockTransferStart
|
2017-01-23 17:22:17 +01:00 |
|
xebra
|
de253a6aef
|
[spline/bezier]Revert #ab9c1d4 about spline/bezier.
|
2017-01-23 14:12:46 +01:00 |
|
Henrik Rydgard
|
ab9c1d4dc0
|
Centralize the spline/bezier/bbox execute functions into GPUCommon
|
2017-01-21 20:43:05 +01:00 |
|
Henrik Rydgard
|
dc5c0c0d2d
|
Centralize ProcessEvent
|
2016-12-21 20:02:05 +01:00 |
|
Henrik Rydgard
|
7634ff7f09
|
Centralize a few more functions, fix DX9
|
2016-12-21 18:51:19 +01:00 |
|
Henrik Rydgard
|
98ebf9ed6f
|
Centralize PerformStencil* and Invalidate* functions
|
2016-12-21 18:33:08 +01:00 |
|
Henrik Rydgard
|
866d4a645f
|
Centralize "PerformMemory*" functions
|
2016-12-21 18:26:06 +01:00 |
|
Henrik Rydgard
|
e15cba0e1b
|
Centralize "Resized()"
|
2016-12-21 18:13:58 +01:00 |
|
Henrik Rydgard
|
7e46a153c0
|
Centralize DoBlockTransfer between the GPUs.
Required adding a pointer to the framebuffer manager and texture cache in
GPUCommon, which took a little bit of refactoring.
|
2016-12-21 18:07:17 +01:00 |
|
Henrik Rydgard
|
9d7983eee8
|
Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
|
2016-12-20 13:27:44 +01:00 |
|
Unknown W. Brackets
|
40e2ab1d12
|
Vulkan: Actually call the new lost/restore funcs.
|
2016-10-09 11:28:11 -07:00 |
|
Unknown W. Brackets
|
1b48ff3c63
|
Vulkan: Rebuild reporting info on resize.
We recheck features, after all.
|
2016-10-09 11:28:04 -07:00 |
|
Unknown W. Brackets
|
1c3e048070
|
Vulkan: Consistently init the graphicsContext.
This was only happening properly on Windows before.
|
2016-10-01 11:22:53 -07:00 |
|
Unknown W. Brackets
|
92d930887f
|
Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
|
2016-09-10 21:58:42 -07:00 |
|
Unknown W. Brackets
|
f08c873a4b
|
Save FBOs on decimate when they have a safe size.
Fixes #7695.
|
2016-05-19 21:23:22 -07:00 |
|
Unknown W. Brackets
|
99d29356d7
|
Track video addresses in texture cache.
|
2016-05-01 08:39:18 -07:00 |
|
Unknown W. Brackets
|
b1f0d4869c
|
Advance pointers after drawing splines.
Tests show this is just like beziers.
|
2016-04-10 17:12:48 -07:00 |
|
Unknown W. Brackets
|
d920ffdcad
|
Ignore upper bits of prim type.
This matches tests on what hardware does.
|
2016-04-10 13:11:55 -07:00 |
|
Unknown W. Brackets
|
e95b2cf0d5
|
Reduce some repetitive code.
|
2016-04-10 13:07:08 -07:00 |
|
Unknown W. Brackets
|
868bbb8ebe
|
Advance vertex/index pointers on bezier submit.
Just like other primitives.
|
2016-04-10 12:59:06 -07:00 |
|
Unknown W. Brackets
|
277b76e2ae
|
Treat GE_PATCHPRIM_UNKNOWN as points.
Confirmed by tests on hardware - although it's doubtful any games use
this type.
|
2016-04-10 11:58:15 -07:00 |
|
Unknown W. Brackets
|
1e0051a792
|
Add support for 32-bit indices.
Not clear how often these are used by games. Let's find out.
|
2016-04-10 02:24:58 -07:00 |
|
Henrik Rydgard
|
727058fc27
|
Remove an entry from GPUStats that didn't really belong.
|
2016-04-02 11:06:05 +02:00 |
|
Henrik Rydgard
|
c1e9df0777
|
Adjust the displayed debug stats for each backend. Cleanup.
|
2016-03-31 10:23:40 +02:00 |
|