Commit Graph

353 Commits

Author SHA1 Message Date
Henrik Rydgård
c173da49d3 Fix a number of bugs and stuff affecting Vulkan on Mali 2017-05-30 09:36:17 +02:00
Henrik Rydgård
2b93338255 Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit) 2017-05-30 09:36:17 +02:00
Henrik Rydgard
d4e1fc8d93 More vulkan shutdown fixes 2017-05-07 11:08:09 +02:00
Henrik Rydgard
ff6fcc9179 More vulkan fixes 2017-05-07 10:53:04 +02:00
Unknown W. Brackets
fd4399e108 GPU: Centralize fb resize, move to begin of frame.
It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
2017-04-24 12:02:52 -07:00
Unknown W. Brackets
030f803002 Remove unused parameter to DestroyAllFBOs(). 2017-04-13 23:07:21 -07:00
Henrik Rydgard
22d5acb40e Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
Henrik Rydgård
1faae8b6d6 Port some other minor changes over from #9255 2017-04-03 16:47:30 +02:00
Unknown W. Brackets
d4ff7cc928 Spline: Simplify uniforms/dirty to one check.
This makes backends more consistent in which values they use, and reduces
the (relatively uncommon compared to other drawcalls) dirty checks for
splines.
2017-03-19 20:05:56 -07:00
Henrik Rydgard
5a946d985b Unify most of the rest of the command table entries 2017-03-14 13:47:34 +01:00
Henrik Rydgard
c74d6fcde7 Unify some vertex shader related settings in the command tables 2017-03-14 13:44:18 +01:00
Henrik Rydgard
cd6d5a0d7f Unify fragment shader settings in the command table 2017-03-14 13:42:48 +01:00
Henrik Rydgard
bc641e6c56 Unify minz/maxz in command tables 2017-03-14 13:41:13 +01:00
Henrik Rydgard
903ac2fc42 Unify texture settings in the command tables 2017-03-14 13:39:32 +01:00
Henrik Rydgard
934b3db800 Unify logicop, antialias in the command table 2017-03-14 13:37:12 +01:00
Henrik Rydgard
8e6d546921 Unify the control commands in the tables 2017-03-14 13:35:25 +01:00
Henrik Rydgard
7302aca7b3 Some reordering, fixing in the command tables 2017-03-14 13:32:56 +01:00
Henrik Rydgard
ff57cacfe6 Unify morph weight, patch parameter command table entries 2017-03-14 13:30:03 +01:00
Henrik Rydgard
f767615ef8 Unify viewport/region/scissor command table entries 2017-03-14 13:28:28 +01:00
Henrik Rydgard
3de4d67fdc Unify the light parameter table entries 2017-03-14 13:26:53 +01:00
Henrik Rydgard
99711815b5 Unify some ignored command table entries 2017-03-14 13:25:52 +01:00
Henrik Rydgard
d9c19cc9ee Unify matrix, dither and signal table entries 2017-03-14 13:24:35 +01:00
Henrik Rydgard
3f795799c9 Setup a global GPU command table, and start moving stuff into it. 2017-03-14 13:21:24 +01:00
Henrik Rydgard
21d97a7947 Dirty UVSCALEOFFSET on every draw call.
This is needed since we no longer dirty it on normal changes since we
prescale, but it's still necessary for spline/bezier which generate texture coords.
2017-03-11 13:10:38 +01:00
Henrik Rydgard
e33428414f Restore flushing the GPU pipeline on changes to CLIPENABLE, as per @unknownbrackets' comments. Also remove a redundant dirtying of textures. 2017-03-11 13:10:38 +01:00